AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Horse Artillery

Horse Artillery (proto ID ypConsulateHorseArtillery) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 200 hit points, ranged 125 every 4 s at range 26 (×3 vs Infantry, ×2 vs Building, ×3 vs Ship), 75% ranged resist. It costs 100 food, 500 coin and takes 45 s to train. 3 civilizations have it.

Quick answers (3)
How much does Horse Artillery cost in AoE3?
100 food, 500 coin; 45 s to train; 6 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Horse Artillery?
Chinese, Indians and Japanese.
What is the proto ID of Horse Artillery?
ypConsulateHorseArtillery — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food100Coin500
Train time
45 s
Speed
6

Quick moving artillery. Strong against infantry.

Population
6
Line of sight
30
Ranged resist
75%
Available from
IVIndustrial
XP when killed
60
Game ID
ypConsulateHorseArtillery

In the game's words

How to use it

This horse-drawn artillery unit offers good speed and mobility at a relatively low cost. The Horse Artillery unit enables you to position cannon easily and quickly during a battle.

History

Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.

From the game's History encyclopedia (Artillery).

Horse Artillery, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 3125 siege4 s26×3 vs Infantry×2 vs Building×3 vs Ship×0.5 vs Arrow Knight

Civilizations

ChineseIndiansJapanese

Cards and technologies that change it

Meiji Restorationbecomes available, Food cost set to 0, Coin cost set to 0, Trade cost set to 200
Good Faith AgreementsConsulate Siege Fortress: train time −50%
Good Faith AgreementsConsulate Siege Fortress: train time −50%
Industrial AgeConsulate Siege Fortress: hit points +25%, damage +25%
Starting TechsConsulate Siege Fortress: damage +10%, hit points +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%

…and 7 more that change every Consulate Siege Fortress.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).