AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Legion Dragoon

Legion Dragoon (proto ID ypConsulateJinete) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 22 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 90 food, 90 coin and takes 38 s to train at the Fort and Commandery. 4 civilizations have it.

Quick answers (3)
How much does Legion Dragoon cost in AoE3?
90 food, 90 coin; 38 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Legion Dragoon?
Chinese, Maltese, Indians and Japanese.
What is the proto ID of Legion Dragoon?
ypConsulateJinete — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food90Coin90
Train time
38 s
Speed
7.25

Ranged cavalry. Good against cavalry.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
18
Game ID
ypConsulateJinete

In the game's words

How to use it

Dragoons are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they can be vulnerable to longer ranged soldiers. Dragoons have a good measure of everything that make a unit effective: speed, some range, and hitpoints. Sure, they cost more population space than infantry, but infantry can't catch them.

History

Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats. Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms.

From the game's History encyclopedia (Cavalry).

Legion Dragoon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)22 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee11 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege9 siege3 s——

Trained at

Civilizations

ChineseMalteseIndiansJapanese

Cards and technologies that change it

AubergesFood cost −10, Coin cost −10, XP for building −10%, XP for kills −10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).