AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Life Guard

Life Guard (proto ID ypConsulateLifeGuard) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 30 every 1.5 s, 20% ranged resist. It costs 120 food, 80 coin and takes 40 s to train at the Fort and Commandery. 4 civilizations have it.

Quick answers (3)
How much does Life Guard cost in AoE3?
120 food, 80 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Life Guard?
Chinese, Maltese, Indians and Japanese.
What is the proto ID of Life Guard?
ypConsulateLifeGuard — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Food120Coin80
Train time
40 s
Speed
6.75

Hand cavalry armed with cold steel. Good against light infantry and artillery.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
20
Game ID
ypConsulateLifeGuard

In the game's words

How to use it

The Hussar is a fast cavalry unit with good speed and attack, but no range. This means the Hussar is vulnerable to units until it can close with them. As one of the faster units in the game - this happens quickly. Hussars, for the civilizations that get them, are a good backbone for a cavalry-driven army. They are good at assaulting artillery, going toe-to-toe with other cavalry, and fleeing battle when high-hitpoint, high-attack units like Pikemen appear.

History

Lasalle, Napoleon's most dashing and competent light cavalry commander, boldly stated that any Hussar who lived to see the age of 30 was "a blackguard." Hussars were known for their daring and flamboyant displays in and out of combat. They could be an unruly and rowdy lot, though some, like the Prussian Death's Head Hussars, looked quite severe. Hussars were used to scout, gather intelligence, run down their enemy counterparts, and in flanking and screening maneuvers. They were excellent horsemen and daring to a fault. The Prussian hussars, who served under Wellington at Waterloo, wore uniforms of almost entirely unrelieved black, with a large white skull and crossbones on the front of their short-brimmed, tall cylindrical hats. Hussars were typically armed with curved cavalry sabers and sometimes muskets or pistols.

From the game's History encyclopedia (Cavalry).

Life Guard, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s——
Siege20 siege3 s——
Tramplearea 320 melee2 s——

Trained at

Civilizations

ChineseMalteseIndiansJapanese

Cards and technologies that change it

AubergesFood cost −10, Coin cost −10, XP for building −10%, XP for kills −10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 43 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).