AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Missionary

Missionary (proto ID Missionary) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, melee 5 every 1.5 s, 10% ranged resist. It costs 50 wood, 50 coin and takes 30 s to train at the Church, Shrine, Round Church and 1 more. For the same resources it loses hardest to the Puma Spearman (edge ×3.4) and beats the Gatling Gun hardest. 5 civilizations have it.

Quick answers (5)
What counters Missionary in AoE3?
For the same resources, Puma Spearman (×3.4), Qiang Pikeman (×3.4), Levied Spearman (×3.3) and Soldado (×3.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Missionary good against?
For the same resources it beats Gatling Gun (×5.4), Culverin (×4.2), Organ Gun (×4.2) and Siege Elephant (×3.5) hardest.
How much does Missionary cost in AoE3?
50 wood, 50 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Missionary?
Ethiopians, Mexicans, Japanese, Portuguese and Spanish.
What is the proto ID of Missionary?
Missionary — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Coin50Wood50
Train time
30 s
Speed
7

Unique Spanish healer with a speedy mount. Doesn’t cost population.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
10
Available from
IIColonial
XP when killed
10
Game ID
Missionary

In the game's words

How to use it

The Missionary is a unique Spanish cavalry unit that heals other units. He has a poor attack, but may heal other units at a short range. The Spanish Missionary is the only mounted healer in the game. Only the Spanish can send Missionaries from the Home City or train them from the Church after reaching the Commerce Age. Units do not regenerate their health on their own, so Missionaries can prolong the life of your armies significantly.

History

Spanish priests and monks established missions all over the New World. The selection of a site wasn't based simply on divine inspiriaton; it was a complicated process involving weeks, months, and even years of navigating bureaucracies and scouting out sites with sufficient water and good defensive qualities. It was very important that missions, forts, and towns had access to good water, because once established, they were largely on their own to look after their needs. Missionaries, like the Italian Jesuit Eusebio Kino, oversaw the establishment of several missions. Father Kino, who explored and traveled with the Spanish, established dozens of missions including the missions at Nuestra Senora de los Dolores, San Xavier del Bac, Guevavi, and Tumacacori. He was known for a policy of kindness towards Native Americans, and often established peaceful relationships with groups of Native Americans near his missions.

From the game's History encyclopedia (Healers).

Missionary, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Missionary beats

Beats Missionary

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

EthiopiansMexicansJapanesePortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).