AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Fortress Age

Steamer

Steamer (proto ID deSteamer) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 1,700 hit points, ranged 50 every 2 s at range 18, 75% ranged resist. It costs 250 wood, 650 coin and takes 35 s to train at the Dock. 6 civilizations have it.

Quick answers (3)
How much does Steamer cost in AoE3?
250 wood, 650 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Steamer?
United States, Mexicans, Germans, Japanese, Portuguese and Spanish.
What is the proto ID of Steamer?
deSteamer — the name scenario triggers, AI scripts and mods use.
Hit points
1,700
Cost
Coin650Wood250
Train time
35 s
Speed
8.5

Steamer. Powerful, steam-propelled warship resistant to building fire that can train unique units, construct docks and gather fish.

Population
0
Line of sight
24
Ranged resist
75%
Build limit
3
Available from
IIIFortress
XP when killed
90
Game ID
deSteamer

In the game's words

How to use it

The Steamer replaces the Galleon and is unique to the United States. Unlike the Galleon, it is available starting in the Fortress Age, not the Commerce Age, and can fish the ocean. Like the Galleon, it is a sturdy but costly ship that can train units and sustain a lot of damage. It also has the unique Full Steam ability, allowing it to increase its speed for a short period of time.

History

As the nation-states of the Western Hemisphere entered a period of greater industrialization, many began to harness the force of steam power. While useful in many spheres of life, steam power revolutionized naval navigation because it lessened or outright removed the reliance of vessels on manpower, currents, or the wind. The United States made ample use of this technology, and steamboats soon traversed waterways such as the Mississippi River, the Great Lakes, and the oceans in droves.

From the game's History encyclopedia (Ships).

Steamer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 150 siege2 s18×0.5 vs Artillery

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

United StatesMexicansGermansJapanesePortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

Baja Californiacan train Filibuster
Baltic Sea Tradeauto gather oldenburg rate set to 0.45
Californiacan train Californio
Central Americacan train Revolutionary
Mayais no longer available
Mississippi Steamershit points +35%, damage +35%, range (Ranged) +2, range (Ranged Attack Contained) +2, line of sight +2
Prussian Leib Guardcan train Giant Grenadier
Rio Grandecan train Revolutionary
Yucatáncan train Revolutionary
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 38 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).