AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Order Besteiro

Order Besteiro (proto ID ypConsulateBestieros) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 16 every 3 s at range 16 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 27 s to train at the War Camp. 4 civilizations have it.

Quick answers (3)
How much does Order Besteiro cost in AoE3?
40 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Order Besteiro?
Chinese, Ethiopians, Indians and Japanese.
What is the proto ID of Order Besteiro?
ypConsulateBestieros — the name scenario triggers, AI scripts and mods use.
Hit points
100
Cost
Food40Wood40
Train time
27 s
Speed
4

Archaic archer. Good against infantry.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
8
Game ID
ypConsulateBestieros

In the game's words

How to use it

Crossbowmen are a ranged infantry unit. Cheap to produce and available early, their range starts out very poor, but increases dramatically with their first upgrade. They cannot be upgraded beyond Veteran level. Crossbowmen are best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of crossbow bolts before they are forced to flee or fight hand-to-hand.

History

Handheld crossbows began to appear in the tenth and eleventh centuries. Crossbowmen were attractive to military leaders because they took much less time to train than archers using bows. Firearms eclipsed Crossbows by the end of the sixteenth century. Europeans, chiefly the Spanish, included crossbows amongst the muskets and cannon they brought to the New World. Cortes arrived with more than two dozen crossbows and less than ten muskets. Columbus' crew had crossbows when they landed in the West Indies. When the original stockpile of munitions ran out it was difficult or impossible to make or trade for more. Explorers had to be very careful with their limited supply.

From the game's History encyclopedia (Infantry).

Order Besteiro, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s16×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege8 siege3 s——

Trained at

Civilizations

ChineseEthiopiansIndiansJapanese

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%

…and 30 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).