Infantry · Colonial Age
Order Besteiro
Order Besteiro (proto ID ypConsulateBestieros) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 16 every 3 s at range 16 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 27 s to train at the War Camp. 4 civilizations have it.
Quick answers (3)
- How much does Order Besteiro cost in AoE3?
- 40 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Order Besteiro?
- Chinese, Ethiopians, Indians and Japanese.
- What is the proto ID of Order Besteiro?
- ypConsulateBestieros — the name scenario triggers, AI scripts and mods use.
Archaic archer. Good against infantry.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 8
- Game ID
ypConsulateBestieros
In the game's words
How to use it
Crossbowmen are a ranged infantry unit. Cheap to produce and available early, their range starts out very poor, but increases dramatically with their first upgrade. They cannot be upgraded beyond Veteran level. Crossbowmen are best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of crossbow bolts before they are forced to flee or fight hand-to-hand.
History
Handheld crossbows began to appear in the tenth and eleventh centuries. Crossbowmen were attractive to military leaders because they took much less time to train than archers using bows. Firearms eclipsed Crossbows by the end of the sixteenth century. Europeans, chiefly the Spanish, included crossbows amongst the muskets and cannon they brought to the New World. Cortes arrived with more than two dozen crossbows and less than ten muskets. Columbus' crew had crossbows when they landed in the West Indies. When the original stockpile of munitions ran out it was difficult or impossible to make or trade for more. Explorers had to be very careful with their limited supply.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 16 | ×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 8 siege | 3 s | — | — |
Trained at
Civilizations
Cards and technologies that change it
…and 30 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).