AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Quaker Gun

Quaker Gun (proto ID deQuakerGun) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 500 every 6 s at range 40, 75% ranged resist. It costs 100 wood and takes 10 s to train at the Artillery Foundry. 8 civilizations have it.

Quick answers (3)
How much does Quaker Gun cost in AoE3?
100 wood; 10 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Quaker Gun?
British, United States, Italians, Mexicans, Poles, Swedes, Dutch and French.
What is the proto ID of Quaker Gun?
deQuakerGun — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Wood100
Train time
10 s
Speed
2.4

Decoy unit which deals no damage but can take the shape of any common artillery. Good to distract the enemy and to attract enemy fire.

Population
1
Line of sight
44
Ranged resist
75%
Build limit
10
Available from
IIIFortress
XP when killed
10
Game ID
deQuakerGun

Attacks

AttackDamageEveryRangeMultipliers
Mortararea 1500 siege6 s40×0.5 vs Ship

Trained at

Civilizations

BritishUnited StatesItaliansMexicansPolesSwedesDutchFrench

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%; becomes available
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%

…and 1 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).