AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Ras

Ras (proto ID dePrince) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 400 hit points, ranged 12 every 3 s at range 16 (×1.5 vs Heavy Infantry, ×3 vs Guardian); melee 6 every 1.5 s (×1.5 vs Heavy Infantry, ×3 vs Guardian), 10% ranged resist. It costs 100 influence. 1 civilization has it.

Quick answers (3)
How much does Ras cost in AoE3?
100 influence (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ras?
Ethiopians.
What is the proto ID of Ras?
dePrince — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Influence100
Train time
—
Speed
5.75

Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry.

Population
0
Line of sight
18
Ranged resist
10%
Available from
IDiscovery
XP when killed
45
Game ID
dePrince

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged3 s16×1.5 vs Heavy Infantry×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Melee6 melee1.5 s—×1.5 vs Heavy Infantry×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Siege12 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Ethiopians

Cards and technologies that change it

British Firearmsdamage (Ranged) +5%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
MachiavellianismHero: damage +50%, hit points +50%
NavigatorHero: damage +50%, hit points +50%
Order of the Black EagleHero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
Polar ExplorerHero: damage +50%, hit points +50%
RigskanslerHero: damage +50%, hit points +50%
SheriffHero: damage +50%, hit points +50%
StadhouderHero: damage +50%, hit points +50%
TEAM Fencing InstructorHero: damage +20%, hit points +20%
VoyageurHero: damage +50%, hit points +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%

…and 53 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).