AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Ras

Ras (proto ID dePrince2) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 400 hit points, ranged 12 every 3 s at range 16 (×1.5 vs Heavy Infantry, ×3 vs Guardian); melee 6 every 1.5 s (×1.5 vs Heavy Infantry, ×3 vs Guardian), 10% ranged resist. It costs 100 influence. 1 civilization has it.

Quick answers (3)
How much does Ras cost in AoE3?
100 influence (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ras?
Ethiopians.
What is the proto ID of Ras?
dePrince2 — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Influence100
Train time
—
Speed
5.75

Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry.

Population
0
Line of sight
18
Ranged resist
10%
Available from
IDiscovery
XP when killed
45
Game ID
dePrince2

In the game's words

How to use it

The Ras replaces the Explorer and is unique to the Ethiopians. The Ras can collect Treasures, construct Trading Posts, Town Centers, and Palaces, and is effective against Treasure Guardians. The Ras attacks from horseback with a musket and has two unique abilities. The first, Chaos, causes Treasure Guardians to attack each other. The second, Fealty Aura, causes the fighting abilities of Rases to increase when surrounded by larger numbers of allied units.

History

Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Ras, an Ethiopian prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one’s power base.

From the game's History encyclopedia (Special).

Ras, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged3 s16×1.5 vs Heavy Infantry×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Melee6 melee1.5 s—×1.5 vs Heavy Infantry×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Siege12 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Ethiopians

Home City cards that ship it

Cards and technologies that change it

British Firearmsdamage (Ranged) +5%
AghaHero: damage +50%, hit points +50%
Aztec InitiationHero: hit points +100%, damage +100%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
MachiavellianismHero: damage +50%, hit points +50%
NavigatorHero: damage +50%, hit points +50%
Order of the Black EagleHero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
Polar ExplorerHero: damage +50%, hit points +50%
RigskanslerHero: damage +50%, hit points +50%
SheriffHero: damage +50%, hit points +50%
Sikh GurusHero: hit points +50%
StadhouderHero: damage +50%, hit points +50%
TEAM Fencing InstructorHero: damage +20%, hit points +20%
VoyageurHero: damage +50%, hit points +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%

…and 65 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).