AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Siberian Cossack

Siberian Cossack (proto ID ypConsulateSiberianCossack) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 26 every 1.5 s, 30% ranged resist. It costs 75 food, 75 coin and takes 35 s to train. 5 civilizations have it.

Quick answers (3)
How much does Siberian Cossack cost in AoE3?
75 food, 75 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Siberian Cossack?
Chinese, Indians, Japanese, Ottomans and Russians.
What is the proto ID of Siberian Cossack?
ypConsulateSiberianCossack — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Food75Coin75
Train time
35 s
Speed
6.75

Russian hand cavalry.

Population
1
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
15
Game ID
ypConsulateSiberianCossack

In the game's words

How to use it

Cossacks are a unique Russian cavalry unit with good speed and decent hitpoints, but no range. A Cossack does all of his damage in melee combat. They are similar to but weaker than the Hussars of other nations, and a solid cavalry unit that is good at raiding, assaulting artillery, and fleeing a losing battle. When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up the enemy units before the Cossacks get close.

History

The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property. The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.

From the game's History encyclopedia (Cavalry).

Siberian Cossack, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee26 melee1.5 s——
Siege15 siege3 s——
Tramplearea 318 melee2 s——

Civilizations

ChineseIndiansJapaneseOttomansRussians

Cards and technologies that change it

Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%

…and 43 more that change every Consulate Unit.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).