Cavalry · Colonial Age
Siberian Cossack
Siberian Cossack (proto ID ypConsulateSiberianCossack) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 26 every 1.5 s, 30% ranged resist. It costs 75 food, 75 coin and takes 35 s to train. 5 civilizations have it.
Quick answers (3)
- How much does Siberian Cossack cost in AoE3?
- 75 food, 75 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Siberian Cossack?
- Chinese, Indians, Japanese, Ottomans and Russians.
- What is the proto ID of Siberian Cossack?
- ypConsulateSiberianCossack — the name scenario triggers, AI scripts and mods use.
Russian hand cavalry.
- Population
- 1
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 15
- Game ID
ypConsulateSiberianCossack
In the game's words
How to use it
Cossacks are a unique Russian cavalry unit with good speed and decent hitpoints, but no range. A Cossack does all of his damage in melee combat. They are similar to but weaker than the Hussars of other nations, and a solid cavalry unit that is good at raiding, assaulting artillery, and fleeing a losing battle. When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up the enemy units before the Cossacks get close.
History
The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property. The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 26 melee | 1.5 s | — | — |
| Siege | 15 siege | 3 s | — | — |
| Tramplearea 3 | 18 melee | 2 s | — | — |
Cards and technologies that change it
…and 43 more that change every Consulate Unit.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).