AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Teutonic Knight

Teutonic Knight (proto ID deREVTeutonicKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 35 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 30% melee resist, 20% siege resist. It costs 100 food, 100 coin and takes 40 s to train at the Barracks, Fort, Galleon and 1 more. 4 civilizations have it.

Quick answers (3)
How much does Teutonic Knight cost in AoE3?
100 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Teutonic Knight?
Maltese, Poles, Swedes and Germans.
What is the proto ID of Teutonic Knight?
deREVTeutonicKnight — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Food100Coin100
Train time
40 s
Speed
4.25

Powerful heavy hand infantry that absorbs damage from nearby units and inflicts area damage. Good against cavalry. Heals lost hitpoints.

Population
2
Line of sight
12
Melee resist
30%
Siege resist
20%
Available from
IIColonial
XP when killed
20
Game ID
deREVTeutonicKnight

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 235 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege50 siege3 s——
Melee (cover)area 218 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry

Trained at

Civilizations

MaltesePolesSwedesGermans

Home City cards that ship it

Cards and technologies that change it

Baltic Crusadedamage +30%, damage (Siege) +100%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 25 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).