Infantry · Colonial Age
Teutonic Knight
Teutonic Knight (proto ID deREVTeutonicKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 320 hit points, melee 35 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 30% melee resist, 20% siege resist. It costs 100 food, 100 coin and takes 40 s to train at the Barracks, Fort, Galleon and 1 more. 4 civilizations have it.
Quick answers (3)
- How much does Teutonic Knight cost in AoE3?
- 100 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Teutonic Knight?
- Maltese, Poles, Swedes and Germans.
- What is the proto ID of Teutonic Knight?
- deREVTeutonicKnight — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Train time
40 s
Speed
4.25
Powerful heavy hand infantry that absorbs damage from nearby units and inflicts area damage. Good against cavalry. Heals lost hitpoints.
- Population
- 2
- Line of sight
- 12
- Melee resist
- 30%
- Siege resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
deREVTeutonicKnight
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 35 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
| Siege | 50 siege | 3 s | — | — |
| Melee (cover)area 2 | 18 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
…and 25 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).