AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Blockhouse

Blockhouse (proto ID Blockhouse) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,000 hit points, ranged 30 every 3 s at range 24 (×1.5 vs Cavalry, ×1.3 vs Light Infantry). It costs 250 wood and takes 50 s to build. 6 civilizations have it.

Quick answers (3)
How much does Blockhouse cost in AoE3?
250 wood; 50 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Blockhouse?
Chinese, United States, Mexicans, Swedes, Ottomans and Russians.
What is the proto ID of Blockhouse?
Blockhouse — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Wood250
Build time
50 s
Line of sight
34

Russian combination of Barracks and Outpost. Can defend the frontier and train infantry in groups. Also provides 5 population.

Population space
+5
Siege resist
0%
Build limit
7
Available from
IDiscovery
XP when killed
70
Game ID
Blockhouse

In the game's words

How to use it

The Blockhouse is where all Russian infantry are trained. Russian infantry units (and only infantry units) are trained in blocks of no less than four, but up to ten or more. That means you have to pay for them all at once - but at a savings in overall cost. Though Russian infantry units aren't as strong as other infantry, what they lack in strength they make up for in quantity. The Blockhouse is also a defensive building that fires at nearby enemies and can be upgraded in later Ages to the tougher and stronger Frontier Blockhouse.

History

A blockhouse is a military building that is often fortified for protection. A blockhouse is similar to a fort, but while a fort has multiple buildings, a blockhouse has only one structure. In the New World, blockhouses were used for defense on the frontier. Russian blockhouses built along the west coast were hexagonal in shape and usually had multiple stories.

From the game's History encyclopedia (Buildings).

Blockhouse, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager
Anti-ship100 siege3 s40×0.5 vs Siege Trooper
Cannonarea 360 siege3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

10 Pandoursbuild limit +1
12 Crabatsbuild limit +1
2 Horse Artillerybuild limit +1
3 Falconetsbuild limit +1
6 Grenadiersbuild limit +1
8 Cavalry Archersbuild limit +1
Armfelt's Autonomybuild limit +4
Baltic Sea Tradeauto gather oldenburg rate set to 0.25
Blockhouse Cannoncan train Falconet, can train Mortar
Blockhouse Cannoncan train Falconet, can train Mortar
Border Fortressbuild limit +1
Cavalry Combatbuild limit +1
Citizenshipbuild limit +1
Danubian Flotillabuild limit +1
Detinetshit points +20%
Extensive FortificationsFrontier Fortification: hit points +25%; build limit +1
Finlandcan train Skirmisher, becomes available, build limit set to 15
Fortified Blockhousehit points +50%, damage (Anti-ship) +100%, population space +5
Frontier Blockhousedamage (Ranged) +50%, population space +5
Grand Duchy of Finlandcan train Schiavone
Grenade Launchersbuild limit +1
Hajduksbuild limit +1
Hajduksbuild limit +1
Honvédségbuild limit +1
Hungarian Grenadiersbuild limit +1
Hungarybuild limit +1
Kovats' Legionbuild limit +1
Magyar Hussarsbuild limit +1
Magyar Hussarsbuild limit +1
Military Frontierbuild limit +1
Outlaw Combatbuild limit +1
Riding Schoolbuild limit +1
Romaniabuild limit +1
Roșior Dragoonsbuild limit +1
Russian-American Companybuild limit set to 2
Sevastopolbuild time −50%
Somali Lighthousesline of sight +10
TEAM Art of WarWood cost −10%
TEAM House of Romanovhit points +50%
TEAM Natural LookoutsWood cost −30%
TEAM Spanish RoadWood cost −15%
The Logisticianpopulation space +10
Wallachian Horse Archersbuild limit +1, can train Cavalry Archer
Castle HousesFrontier Fortification: population space +5
Chipotle TacticsBuilding: resources back when killed set to 0.2; Frontier Fortification: resources back when killed set to 0.28
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Guard TowerFrontier Fortification: line of sight +5
Sentry TowerFrontier Fortification: line of sight +5
Somali Ajuran EngineersFrontier Fortification: build limit +4
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8

…and 13 more that change every Frontier Fortification.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).