AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Industrial Age

Trading Post Rickshaw

Trading Post Rickshaw (proto ID ypTradingPostWagon) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 250 hit points, 20% siege resist. 6 civilizations have it.

Quick answers (2)
Which civilizations have Trading Post Rickshaw?
Chinese, United States, Dutch, Indians, Japanese and Portuguese.
What is the proto ID of Trading Post Rickshaw?
ypTradingPostWagon — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
free
Train time
30 s
Speed
4

Transforms into a Trading Post to establish Trade or Native relations.

Population
0
Line of sight
18
Siege resist
20%
Available from
IVIndustrial
Game ID
ypTradingPostWagon

In the game's words

How to use it

Various kinds of rickshaws can be used to construct buildings for the Asian civilizations, similar to how wagons work for the Europeans. They can very quickly create a variety of buildings for free, such as Docks, Cherry Orchards, Rice Paddies, Dojos, Mango Groves and Castles.

History

Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle. The rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities.

From the game's History encyclopedia (Special).

Trading Post Rickshaw, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

ChineseUnited StatesDutchIndiansJapanesePortuguese

Home City cards that ship it

Cards and technologies that change it

Arkansas Postcan train Market, can train Church, can train Saloon
French AlliesWagon: gathering Mill rate +5%
Oregon TrailWagon: hit points +25%, speed +25%, Wood cost −25%, Coin cost −25%, Food cost −25%
WanderlustWagon: speed +5%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).