AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Zenata Rider

Zenata Rider (proto ID deMercZenata) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 375 hit points, ranged 27 every 1.5 s at range 14 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 25% ranged resist. It costs 250 coin and takes 42 s to train at the Saloon, Lombard, Palace and 2 more. 5 civilizations have it.

Quick answers (3)
How much does Zenata Rider cost in AoE3?
250 coin; 42 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Zenata Rider?
Hausa, Italians, Maltese, Ottomans and Portuguese.
What is the proto ID of Zenata Rider?
deMercZenata — the name scenario triggers, AI scripts and mods use.
Hit points
375
Cost
Coin250
Train time
42 s
Speed
7.25

Mercenary Rider of the Berber Zenata armed with a shield and javelins. Good against cavalry and artillery.

Population
3
Line of sight
14
Ranged resist
25%
Available from
IIIFortress
XP when killed
25
Game ID
deMercZenata

In the game's words

How to use it

The Zenata Rider is a mercenary ranged cavalry unit. Like the Javelin Rider, it is effective against cavalry but weak against most other units.

History

The Zenata are a Berber or Amazigh people-group famed for their historical use of cavalry, a mantle dating back at least to the medieval period. These swift light cavalry charged into battle armed with heart-shaped shields and several spears that could be hurled or thrust. They were so effective that their arrival in Spain spawned a new military designation, the Jinete or Genitour, whose name and fighting style were directly derived from the Zenata cavalry. Their use persisted well into the early modern period.

From the game's History encyclopedia (Mercenaries).

Zenata Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow27 ranged1.5 s14×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Siege11 siege3 s——
Charge14 melee1.5 s—×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry

Trained at

Civilizations

HausaItaliansMalteseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Ranged Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).