AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Danes

British and Danes share 19 of their regular units and 79 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Danes start worth 1,100 and train 24.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Units only one of them has

Both: Caravel, Culverin, Dragoon, Falconet, Fishing Boat, Frigate, Galleon, Grenadier, Hussar, Monitor, Mortar, Musketeer, Pikeman, Priest, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeBritishDanes
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 700
Fortress AgeThe Mohawk Statesman ≈ 790The Scout ≈ 720
Industrial AgeThe Engineer ≈ 1,000The Viceroy ≈ 1,300
Imperial AgeEl Presidente ≈ 2,000The Royalist ≈ 2,200

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

88

only British

79

in both decks

71

only Danes