Infantry · Colonial Age
Longbowman
Longbowman (proto ID Longbowman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 95 hit points, ranged 16 every 1.5 s at range 22 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 11 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 40 wood and takes 30 s to train at the Barracks, Fort, Galleon and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.8) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Longbowman in AoE3?
- For the same resources, Steppe Rider (×2.8), Veteran Lancer (×2.6), Sowar (×2.1) and Naginata Rider (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Longbowman good against?
- For the same resources it beats Siege Elephant (×3.9), Hand Mortar (×2.8), Hakkapelit (×2.5) and Bolas Warrior (×2.4) hardest.
- How much does Longbowman cost in AoE3?
- 60 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Longbowman?
- British.
- What is the proto ID of Longbowman?
- Longbowman — the name scenario triggers, AI scripts and mods use.
Archaic long-ranged archer. Good against infantry.
- Population
- 1
- Line of sight
- 26
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
Longbowman
In the game's words
How to use it
The Longbowman is a unique British infantry unit that has a long range, decent attack, and poor hitpoints. They are available in the Commerce Age and until the Fortress Age, when Skirmishers and artillery come into play. They are the longest ranged unit. Longbowmen do not cost any Coin, so it is easy to leverage an early economy to make Longbowmen quickly. However, since Manors and Settlers also cost Wood and Food respectively, the choices compete with one another for early resources. Longbowmen rely on their range to do damage, and should avoid getting into melee combat at all costs.
History
Used from the Neolithic Age up to middle of the seventeenth century, the bow fell out of use as early firearms and crossbows eclipsed them. Even though a good longbowman could fire an arrow every five seconds and volleys of arrows darkened the sky, eventually the savings in speed and time to manufacture firearms and train soldiers in their use outweighed the superior range and rate of fire of longbows. Add to this that rulers wanted to be on the cutting edge of warfare technologies so their armies would seem relevant and fashionable, and the longbow's days were numbered. The Welsh longbow, which the English longbow is based on, was a yew staff of about six feet with a string of plant fibers or silk. It could take between two and four years to make a proper longbow, and a lifetime of practice to train a longbowman.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 1.5 s | 22 | ×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 11 melee | 1.5 s | — | ×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 10 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Longbowman beats
Siege Elephantedge ×3.9
Hand Mortaredge ×2.8
Hakkapelitedge ×2.5
Bolas Warrioredge ×2.4
Chu Ko Nuedge ×2.4
Rifle Rideredge ×2.3
Howdahedge ×2.2
Yabusame Archeredge ×2.1
Beats Longbowman
Steppe Rideredge ×2.8
Veteran Lanceredge ×2.6
Sowaredge ×2.1
Naginata Rideredge ×2
Uhlanedge ×1.9
Raideredge ×1.9
Chinacoedge ×1.9
Cossackedge ×1.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).