Infantry · Colonial Age
Crossbowman
Crossbowman (proto ID Crossbowman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 16 every 3 s at range 16 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 27 s to train at the Barracks, Blockhouse, Fluyt and 7 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.8) and beats the Siege Elephant hardest. 8 civilizations have it.
Quick answers (5)
- What counters Crossbowman in AoE3?
- For the same resources, Steppe Rider (×2.8), Veteran Lancer (×2.5), Sowar (×2.1) and Naginata Rider (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Crossbowman good against?
- For the same resources it beats Siege Elephant (×3.5), Hand Mortar (×2.6), Hakkapelit (×2.1) and Bolas Warrior (×2.1) hardest.
- How much does Crossbowman cost in AoE3?
- 40 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Crossbowman?
- Danes, Maltese, Poles, Swedes, French, Germans, Portuguese and Spanish.
- What is the proto ID of Crossbowman?
- Crossbowman — the name scenario triggers, AI scripts and mods use.
Archaic archer. Good against infantry.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 8
- Game ID
Crossbowman
In the game's words
How to use it
Crossbowmen are a ranged infantry unit. Cheap to produce and available early, their range starts out very poor, but increases dramatically with their first upgrade. They cannot be upgraded beyond Veteran level. Crossbowmen are best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of crossbow bolts before they are forced to flee or fight hand-to-hand.
History
Handheld crossbows began to appear in the tenth and eleventh centuries. Crossbowmen were attractive to military leaders because they took much less time to train than archers using bows. Firearms eclipsed Crossbows by the end of the sixteenth century. Europeans, chiefly the Spanish, included crossbows amongst the muskets and cannon they brought to the New World. Cortes arrived with more than two dozen crossbows and less than ten muskets. Columbus' crew had crossbows when they landed in the West Indies. When the original stockpile of munitions ran out it was difficult or impossible to make or trade for more. Explorers had to be very careful with their limited supply.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 16 | ×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 8 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Crossbowman beats
Siege Elephantedge ×3.5
Hand Mortaredge ×2.6
Hakkapelitedge ×2.1
Bolas Warrioredge ×2.1
Chu Ko Nuedge ×2
Rifle Rideredge ×2
Howdahedge ×1.8
Yabusame Archeredge ×1.8
Beats Crossbowman
Steppe Rideredge ×2.8
Veteran Lanceredge ×2.5
Sowaredge ×2.1
Naginata Rideredge ×2
Uhlanedge ×1.9
Raideredge ×1.9
Chinacoedge ×1.8
Cossackedge ×1.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).