AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Dutch

British and Dutch share 16 of their regular units and 83 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Dutch start worth 1,350 and train 21.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Units only one of them has

Only British

Cavalry

Only Dutch

Cavalry

Ship

Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Grenadier, Hussar, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeBritishDutch
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Mohawk Statesman ≈ 790The Sergeant at Arms ≈ 720
Industrial AgeThe Engineer ≈ 1,000The Tycoon ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

84

only British

83

in both decks

92

only Dutch