Cavalry · Fortress Age
Dragoon
Dragoon (proto ID Dragoon) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 22 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 90 food, 90 coin and takes 38 s to train at the Corral, Fort, Galleon and 4 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.9) and beats the Siege Elephant hardest. 13 civilizations have it.
Quick answers (5)
- What counters Dragoon in AoE3?
- For the same resources, Qiang Pikeman (×3.9), Levied Spearman (×3.8), Puma Spearman (×3.7) and Veteran Halberdier (×3.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Dragoon good against?
- For the same resources it beats Siege Elephant (×3.3), Gatling Gun (×3.1), Hand Mortar (×2.7) and Culverin (×2.5) hardest.
- How much does Dragoon cost in AoE3?
- 90 food, 90 coin; 38 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Dragoon?
- British, Danes, Italians, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
- What is the proto ID of Dragoon?
- Dragoon — the name scenario triggers, AI scripts and mods use.
Ranged cavalry. Good against cavalry.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 18
- Game ID
Dragoon
In the game's words
How to use it
Dragoons are a fast, ranged unit. They are effective at raiding and chasing down enemy cavalry. Their range is short, and they can be vulnerable to longer ranged soldiers. Dragoons have a good measure of everything that make a unit effective: speed, some range, and hitpoints. Sure, they cost more population space than infantry, but infantry can't catch them.
History
Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats. Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 22 ranged | 3 s | 12 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 11 melee | 1.5 s | — | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry |
| Siege | 9 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Dragoon beats
Siege Elephantedge ×3.3
Gatling Gunedge ×3.1
Hand Mortaredge ×2.7
Culverinedge ×2.5
Organ Gunedge ×2.4
Rifle Rideredge ×2.1
Flail Elephantedge ×2
Humbaraciedge ×1.9
Beats Dragoon
Qiang Pikemanedge ×3.9
Levied Spearmanedge ×3.8
Puma Spearmanedge ×3.7
Veteran Halberdieredge ×3.4
Pikemanedge ×3.3
Tomahawkedge ×3.2
Club Warrioredge ×3.1
Rodeleroedge ×2.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Ranged Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).