Cavalry · Fortress Age
Ruyter
Ruyter (proto ID Ruyter) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 14 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 7 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 30 food, 75 coin and takes 31 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.4) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Ruyter in AoE3?
- For the same resources, Qiang Pikeman (×3.4), Levied Spearman (×3.3), Puma Spearman (×3.2) and Veteran Halberdier (×3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Ruyter good against?
- For the same resources it beats Siege Elephant (×3.7), Gatling Gun (×3.6), Hand Mortar (×3) and Culverin (×2.8) hardest.
- How much does Ruyter cost in AoE3?
- 30 food, 75 coin; 31 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Ruyter?
- Dutch.
- What is the proto ID of Ruyter?
- Ruyter — the name scenario triggers, AI scripts and mods use.
Ranged cavalry armed with pistols. Good against cavalry and artillery.
- Population
- 1
- Line of sight
- 14
- Ranged resist
- 10%
- Available from
- IIIFortress
- XP when killed
- 11
- Game ID
Ruyter
In the game's words
How to use it
Ruyters are a unique Dutch cavalry unit with short range, and good hitpoints and attack. They cost only a single population slot, so they are a good value for their speed as cavalry. As a ranged cavalry unit, Ruyters are good at chasing down and peppering enemy cavalry with fire before retreating from melee combat, which is not their forte.
History
Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants. Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 14 ranged | 3 s | 12 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 7 melee | 1.5 s | — | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry |
| Siege | 6 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Ruyter beats
Siege Elephantedge ×3.7
Gatling Gunedge ×3.6
Hand Mortaredge ×3
Culverinedge ×2.8
Organ Gunedge ×2.8
Flail Elephantedge ×2.3
Rifle Rideredge ×2.2
Humbaraciedge ×2.2
Beats Ruyter
Qiang Pikemanedge ×3.4
Levied Spearmanedge ×3.3
Puma Spearmanedge ×3.2
Veteran Halberdieredge ×3
Pikemanedge ×2.9
Tomahawkedge ×2.8
Club Warrioredge ×2.7
Rodeleroedge ×2.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).