AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Ruyter

Ruyter (proto ID Ruyter) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 14 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 7 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 30 food, 75 coin and takes 31 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.4) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Ruyter in AoE3?
For the same resources, Qiang Pikeman (×3.4), Levied Spearman (×3.3), Puma Spearman (×3.2) and Veteran Halberdier (×3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Ruyter good against?
For the same resources it beats Siege Elephant (×3.7), Gatling Gun (×3.6), Hand Mortar (×3) and Culverin (×2.8) hardest.
How much does Ruyter cost in AoE3?
30 food, 75 coin; 31 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ruyter?
Dutch.
What is the proto ID of Ruyter?
Ruyter — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food30Coin75
Train time
31 s
Speed
7.25

Ranged cavalry armed with pistols. Good against cavalry and artillery.

Population
1
Line of sight
14
Ranged resist
10%
Available from
IIIFortress
XP when killed
11
Game ID
Ruyter

In the game's words

How to use it

Ruyters are a unique Dutch cavalry unit with short range, and good hitpoints and attack. They cost only a single population slot, so they are a good value for their speed as cavalry. As a ranged cavalry unit, Ruyters are good at chasing down and peppering enemy cavalry with fire before retreating from melee combat, which is not their forte.

History

Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants. Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.

From the game's History encyclopedia (Cavalry).

Ruyter, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)14 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee7 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege6 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Ruyter beats

Beats Ruyter

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Carabineershit points +10%, damage +10%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Dutch States ArmyFood cost +10%, Coin cost +10%
Guard of Honordamage (Melee) +200%, damage bonus against Heavy Cavalry set to 1, damage bonus against Artillery set to 1, damage bonus against Coyote Man set to 1
Guard Ruytershit points +30%, damage +30%
Imperial Carabineershit points +50%, damage +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%

…and 25 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).