AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Fluyt

Fluyt (proto ID Fluyt) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,000 hit points, ranged 70 every 2 s at range 20, 75% ranged resist. It costs 300 wood, 300 coin and takes 30 s to train at the Dock and Port. 1 civilization has it.

Quick answers (3)
How much does Fluyt cost in AoE3?
300 wood, 300 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fluyt?
Dutch.
What is the proto ID of Fluyt?
Fluyt — the name scenario triggers, AI scripts and mods use.
Hit points
1,000
Cost
Coin300Wood300
Train time
30 s
Speed
8.5

Fluyt. Slow, powerful ship resistant to building fire that can train units.

Population
0
Line of sight
26
Ranged resist
75%
Build limit
4
Available from
IIColonial
XP when killed
60
Game ID
Fluyt

In the game's words

How to use it

The Fluyt is a unique Dutch ship with a lot of hitpoints and a good attack. It is better against other ships than the Galleon, but not as powerful as a Frigate. The Fluyt is available in limited numbers after reaching the Commerce Age. The Fluyt's special ability is that it operates like a floating Barracks and can train infantry, or cavalry. The ship cannot move while training. Though they were mostly trade vessels historically, the Fluyt makes an excellent troop transport. This allows you to train the units when you need them, rather than having to load the Fluyt with units trained from buildings. Trained units, though, can board a Fluyt and be transported across bodies of water, just as in the Caravel, Frigate, Galleon, Galley, and Monitor.

History

The Fluyt is a ship of Dutch design dating from the seventeenth century. They have a shallow draft and a large cargo hold, and can be handled by a very small crew. The Dutch imported relatively cheap wood and tried to mass produce as many parts of the ship as possible. Other nations commissioned their own Fluyts, and the Dutch innovations in ship construction paid off not only in cargo but in the hulls they sold to other countries. Approximate weight: 300 tons. Length: 105 feet.

From the game's History encyclopedia (Ships).

Fluyt, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 170 siege2 s20×0.5 vs Artillery

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Dutch

Home City cards that ship it

Cards and technologies that change it

Admiral Tromphit points +75%
Baltic Sea Tradeauto gather oldenburg rate set to 0.3
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

…and 6 more that change every Siege Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).