AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Akan Ankobia

Akan Ankobia (proto ID deNatMercAkanMusketeer) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, ranged 19 every 3 s at range 12; melee 10 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 20% melee resist. It costs 75 food, 40 coin and takes 30 s to train. 6 civilizations have it.

Quick answers (3)
How much does Akan Ankobia cost in AoE3?
75 food, 40 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Akan Ankobia?
British, Hausa, Italians, Dutch, French and Portuguese.
What is the proto ID of Akan Ankobia?
deNatMercAkanMusketeer — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food75Coin40
Train time
30 s
Speed
4

Akan warrior firing a powerful old musket.

Population
0
Line of sight
18
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
deNatMercAkanMusketeer

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 119 ranged3 s12—
Melee10 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege16 siege3 s6—

Civilizations

BritishHausaItaliansDutchFrenchPortuguese

Home City cards that ship it

Cards and technologies that change it

Akan Alliancebecomes available, population +1
Akan Warrior Societieshit points +25%, damage +25%
Belanda Hitambecomes available, population +1, build limit set to 30
Champion Akanhit points +35%, damage +35%
Gaanancibecomes available, population +1, Food cost set to 75, Coin cost set to 40, Influence cost set to 0, build limit set to -1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1
Second GuaranteeMusketeer: hit points +15%, damage +15%, train time +30%
TEAM Grenadier GuardsMusketeer: hit points +15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Black ArrowNative Warrior: train time −85%

…and 56 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).