AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Carib Blowgunner

Carib Blowgunner (proto ID NatMercBlowgunWarrior) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, melee 9 every 1.5 s (×1.5 vs Infantry), 10% ranged resist. It costs 65 food, 35 wood and takes 30 s to train. 6 civilizations have it.

Quick answers (3)
How much does Carib Blowgunner cost in AoE3?
65 food, 35 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Carib Blowgunner?
British, Italians, Swedes, Dutch, French and Portuguese.
What is the proto ID of Carib Blowgunner?
NatMercBlowgunWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food65Wood35
Train time
30 s
Speed
5

Short-ranged missile unit that fires poison darts. Good against infantry.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
17
Available from
IIColonial
XP when killed
10
Game ID
NatMercBlowgunWarrior

In the game's words

How to use it

The Carib Blowgunner is a Carib infantry unit with good hitpoints and a decent ranged attack. The Carib Blowgunner does his damage at range, and it is good to maintain this range whenever possible. Like all Native American warriors, the Carib Blowgunner does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. Fast and ranged, they are an excellent unit to train, even if you haven't reached your population limit.

History

The Carib of the Lesser Antilles were warlike, skillfully navigating the waters of the Caribbean in canoes to raid other settlements - native and later, European - for women and food. Men and women spoke different languages, the men Carib and the women Arawak. It is thought that the Carib came from the northern coast of South America and drove off or killed the Arawak-speaking men, taking their women as wife-slaves. Carib warriors fought primarily with bows and blowguns. Their dress was minimal, primarily elaborate loincloths and necklaces for both men and women.

From the game's History encyclopedia (Native Warriors).

Carib Blowgunner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee9 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1.5 vs Infantry
Siege10 siege3 s——

Civilizations

BritishItaliansSwedesDutchFrenchPortuguese

Home City cards that ship it

Cards and technologies that change it

Carib Ceremonial Feasthit points +50%
Carib Kasiri BeerArcher: damage +10%
Carib Warrior Societiesdamage +25%, hit points +25%
Champion Caribsdamage +35%, hit points +35%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Somali Jile DaggersFoot Archer: time between attacks (Melee (defend)) −35%, time between attacks (Melee) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
SchützenfestLight Infantry: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%

…and 65 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).