AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Conquistador

Conquistador (proto ID ypNatMercConquistador) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, ranged 18 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 10 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 30% ranged resist. It costs 80 food, 80 coin and takes 35 s to train. 6 civilizations have it.

Quick answers (3)
How much does Conquistador cost in AoE3?
80 food, 80 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Conquistador?
Ethiopians, Inca, Italians, Dutch, Portuguese and Spanish.
What is the proto ID of Conquistador?
ypNatMercConquistador — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food80Coin80
Train time
35 s
Speed
7.25

European adventurer armed with a gun and riding horseback. Good against cavalry.

Population
0
Line of sight
15
Ranged resist
30%
Build limit
10
Available from
IIColonial
XP when killed
16
Game ID
ypNatMercConquistador

In the game's words

How to use it

The Conquistador is a native light cavalry unit that can be trained at the Jesuit Mission. Mounted and armed with a rifle, the Conquistador is faster, but has less range and hitpoints than other cavalry. It is very effective against heavy cavalry, Coyote Men, and artillery units.

History

Conquistadors were Spanish adventurers of the early sixteenth century who explored and conquered much of Central and South America for the Spanish Empire. Their journeys were not created or funded by the empire, but rather individual expeditions funded by merchants, and often with the primary goals of exploring, looting, and spreading Christianity to the indigenous peoples. While many of the most famous conquistadors sought treasures located only in legend, such as the Seven Cities of Gold or the Fountain of Youth, others claimed important firsts for European explorers of the era. Vasco Nunez de Balboa and his men crossed Central America and were the first Europeans to see the Pacific Ocean. Fifty years of exploration and exploitation in the Americas increased the wealth and expanded the territory of the Spanish Empire, but at much cost to the Native populations. In 1521, Hernan Cortes captured Tenochtitlan, the capital of the Aztec Empire, and in the 1530s, Francisco Pizarro conquered the Inca Empire in Peru. Even with the destruction of these great civilizations, Native resistance to the foreign invaders continued for many years.

From the game's History encyclopedia (Native Warriors).

Conquistador, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)area 118 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee10 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege14 siege3 s——

Civilizations

EthiopiansIncaItaliansDutchPortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

Jesuit Guard Trainingdamage +35%, hit points +35%
Jesuit Veteran Traininghit points +25%, damage +25%
Reconquistabecomes available, population set to 2, build limit set to 20
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Smokeless PowderGunpowder Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%

…and 52 more that change every Ranged Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).