AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Colonial Age

Cranequinier

Cranequinier (proto ID deMercCranequinier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 360 hit points, ranged 25 every 2.35 s at range 12 (×2 vs Heavy Infantry), 30% melee resist. It costs 290 coin and takes 44 s to train at the Saloon, Lombard, Palace and 2 more. 6 civilizations have it.

Quick answers (3)
How much does Cranequinier cost in AoE3?
290 coin; 44 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cranequinier?
Maltese, Poles, Swedes, French, Germans and Portuguese.
What is the proto ID of Cranequinier?
deMercCranequinier — the name scenario triggers, AI scripts and mods use.
Hit points
360
Cost
Coin290
Train time
44 s
Speed
6.75

Heavy mounted Crossbowman mercenary that is good against infantry. Has a slower rate of fire, but benefits from promotions.

Population
3
Line of sight
17
Melee resist
30%
Available from
IIColonial
XP when killed
29
Game ID
deMercCranequinier

In the game's words

How to use it

The Cranequinier is a heavy ranged cavalry mercenary available in the Commerce Age. These mounted, well-armored crossbowmen are initially stronger in hand combat to offset their slow reload time. With every defeated unit they can improve their range and attack rate up to three times. They are particularly effective against infantry, but vulnerable to massed volley fire and light ranged cavalry such as Dragoons.

History

Cranequiniers were mounted crossbowmen named after the cranequin, a winding device that enabled spanning a powerful crossbow while on horseback. While less common than mounted archers, they were highly valued as mobile skirmishers and reconnaissance troops in many European armies from the 14th to 16th centuries, particularly in Italy and France. As the reloading process on horseback still proved slow, Cranequiniers wore armor to defend themselves when forced into melee engagements. Like early Dragoons, these soldiers also acted as mounted infantry, who rode for mobility, but dismounted to fire. After the 16th century they continued to serve in elite ceremonial guards, such as the Imperial Austrian Arcieren Bodyguard.

From the game's History encyclopedia (Mercenaries).

Cranequinier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow25 ranged2.4 s12×0.75 vs Cavalry×2 vs Heavy Infantry×0.75 vs Light Infantry×0.5 vs Light Infantry
Siege18 siege3 s——
Charge35 melee1.8 s—×0.75 vs Cavalry×0.75 vs Light Infantry
Tramplearea 326.6 melee2.3 s—×1.5 vs Artillery×1.5 vs Light Infantry

Trained at

Civilizations

MaltesePolesSwedesFrenchGermansPortuguese

Home City cards that ship it

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 51 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).