AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Dahomey Amazon

Dahomey Amazon (proto ID deMercAmazon) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 240 hit points, ranged 35 every 3 s at range 20 (×3.5 vs Heavy Infantry); melee 35 every 1 s (×3.5 vs Heavy Infantry), 10% melee resist. It costs 280 coin and takes 42 s to train at the Saloon, Lombard, Palace and 2 more. 3 civilizations have it.

Quick answers (3)
How much does Dahomey Amazon cost in AoE3?
280 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Dahomey Amazon?
British, Hausa and French.
What is the proto ID of Dahomey Amazon?
deMercAmazon — the name scenario triggers, AI scripts and mods use.
Hit points
240
Cost
Coin280
Train time
42 s
Speed
5.25

Battle-tested woman bodyguard mercenary of the Dahomey armed with rifle to counter infantry. Attacks faster at close range by throwing knives.

Population
2
Line of sight
24
Melee resist
10%
Available from
IIIFortress
XP when killed
30
Game ID
deMercAmazon

In the game's words

How to use it

The Dahomey Amazon is a mercenary light infantry unit. Like the Skirmisher, it is effective against heavy infantry but weak against heavy cavalry. Dahomey Amazons fire rifles from a distance but hurl knives at units that approach them.

History

During the 17th century, the West African Kingdom of Dahomey formed an all-female military unit. These gbetos gradually rose in importance and were known for their combined use of firearms and throwing knives. An aberration to European observers, who termed them “Amazons” after the female warriors of classical Greek mythology, the gbetos remained a fixture in the Dahomey army until the kingdom’s conquest by the French in the late 19th century.

From the game's History encyclopedia (Mercenaries).

Dahomey Amazon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged35 ranged3 s20×0.5 vs Artillery×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3.5 vs Heavy Infantry×0.5 vs Infantry×0.5 vs Villager
Melee35 melee1 s—×0.5 vs Artillery×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3.5 vs Heavy Infantry×0.5 vs Infantry×0.5 vs Villager
Siege27 siege3 s——

Trained at

Civilizations

BritishHausaFrench

Home City cards that ship it

Cards and technologies that change it

Royal Dahometsbecomes available, hit points +15%, damage +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 40 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).