AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Colonial Age

Fortified Wagon

Fortified Wagon (proto ID deMercWagon) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 60 every 4 s at range 26 (×2 vs Artillery, ×2 vs Infantry), 50% ranged resist. It costs 500 coin and takes 60 s to train at the Saloon, Lombard, Palace and 2 more. 5 civilizations have it.

Quick answers (3)
How much does Fortified Wagon cost in AoE3?
500 coin; 60 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fortified Wagon?
Maltese, Poles, Swedes, Germans and Russians.
What is the proto ID of Fortified Wagon?
deMercWagon — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin500
Train time
60 s
Speed
5

Light Artillery wagon that absorbs damage from nearby units. Good against artillery and infantry.

Population
5
Line of sight
32
Ranged resist
50%
Available from
IIColonial
XP when killed
50
Game ID
deMercWagon

In the game's words

How to use it

The Fortified Wagon is an Artillery mercenary available in the Commerce Age. Packed with a lot of hitpoints and armor this unit can deflect some of the incoming damage from nearby allied units. Unlike most artillery, it is not suited to take down buildings, but primarily serves as a mobile shield used to support infantry with extra firepower and keep high-range units in check.

History

In 15th century Eastern Europe, the advent of gunpowder led to innovations in mobile fortifications. Russian Streltsy fired from behind moving walls called “Gulyay-gorod” (“wandering town”) while Bohemians, Poles and Cossacks utilized fortified wagons known as “Tabors”, often fitted with small “tarasnice” cannons. When linked, these wagons formed a Wagenburg (“Wagon Castle”), a wooden wall providing vital cover against cavalry charges and projectiles. Shielded by heavy timber, wagon crews operated with a decisive advantage, while firing upon exposed enemies. Though the advent of high-velocity field artillery eventually rendered these wooden walls obsolete by the late 17th century, the fortified wagon’s legacy as a mobile, protected artillery unit lives on in its spiritual successor, the modern tank.

From the game's History encyclopedia (Mercenaries).

Fortified Wagon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 260 siege4 s26×2 vs Artillery×2 vs Infantry×0.75 vs Light Infantry×0.5 vs Building

Trained at

Civilizations

MaltesePolesSwedesGermansRussians

Home City cards that ship it

Cards and technologies that change it

Gulyay-Gorodbecomes available, Wood cost +250, Coin cost −50%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10

…and 14 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).