AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Order Crossbowman

Order Crossbowman (proto ID deREVOrderPavisier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 21 every 3 s at range 16 (×1.5 vs Heavy Infantry, ×1.5 vs Light Cavalry, ×1.5 vs Ranged Shock Infantry); melee 10 every 1.5 s (×1.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 30 s to train at the Barracks, Fort, Galleon and 1 more. 4 civilizations have it.

Quick answers (3)
How much does Order Crossbowman cost in AoE3?
40 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Order Crossbowman?
Maltese, Poles, Swedes and Germans.
What is the proto ID of Order Crossbowman?
deREVOrderPavisier — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Food40Wood40
Train time
30 s
Speed
4

Livonian Crossbowman equipped with a large shield providing high hitpoints. The shield grants different armor types when switching combat stances. Good against Heavy Infantry and Light Ranged Cavalry.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
8
Game ID
deREVOrderPavisier

Attacks

AttackDamageEveryRangeMultipliers
Ranged21 ranged3 s16×0.5 vs Cavalry×1.5 vs Heavy Infantry×1.5 vs Light Cavalry×0.5 vs Light Infantry×1.5 vs Ranged Shock Infantry
Melee10 melee1.5 s—×1.5 vs Heavy Infantry×2 vs Light Cavalry×2 vs Ranged Shock Infantry
Siege10 siege3 s——

Trained at

Civilizations

MaltesePolesSwedesGermans

Home City cards that ship it

Cards and technologies that change it

Livoniahit points +40%, health regeneration set to 0.25
Steel Boltsdamage bonus against Heavy Infantry +0.75, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, line of sight +2
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
End RelationsMilitary: line of sight −7

…and 25 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).