AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Industrial Age

Revolutionary Sharpshooter

Revolutionary Sharpshooter (proto ID deREVUSVolunteer) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 140 hit points, ranged 30 every 4.5 s at range 24 (×3 vs Heavy Infantry, ×3.75 vs Light Cavalry, ×3.75 vs Ranged Shock Infantry); melee 10 every 1.5 s (×3 vs Heavy Infantry, ×3 vs Light Cavalry, ×3 vs Ranged Shock Infantry), 50% ranged resist. It costs 40 food, 75 coin and takes 30 s to train at the Fort and American Citadel. 6 civilizations have it.

Quick answers (3)
How much does Revolutionary Sharpshooter cost in AoE3?
40 food, 75 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Revolutionary Sharpshooter?
British, Italians, Poles, Swedes, Dutch and French.
What is the proto ID of Revolutionary Sharpshooter?
deREVUSVolunteer — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food40Coin75
Train time
30 s
Speed
5

Skirmisher with low hitpoints, but a strong attack. Good against infantry.

Population
1
Line of sight
28
Ranged resist
50%
Available from
IVIndustrial
XP when killed
12
Game ID
deREVUSVolunteer

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged4.5 s24×0.6 vs Cavalry×3 vs Heavy Infantry×3.75 vs Light Cavalry×0.6 vs Light Infantry×3.75 vs Ranged Shock Infantry
Melee10 melee1.5 s—×0.75 vs Cavalry×3 vs Heavy Infantry×3 vs Light Cavalry×0.75 vs Light Infantry×3 vs Ranged Shock Infantry
Siege15 siege3 s——

Trained at

Civilizations

BritishItaliansPolesSwedesDutchFrench

Home City cards that ship it

Cards and technologies that change it

American Patriotismtrain time −35%
Continental Armyhit points +15%, damage +15%
Infantry Attackdamage +15%
Infantry Combathit points +15%, damage +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 36 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).