AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Kancha House

Kancha House (proto ID deHouseInca) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,700 hit points. It costs 170 wood and takes 18 s to build. 3 civilizations have it.

Quick answers (3)
How much does Kancha House cost in AoE3?
170 wood; 18 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Kancha House?
Inca, Portuguese and Spanish.
What is the proto ID of Kancha House?
deHouseInca — the name scenario triggers, AI scripts and mods use.
Hit points
1,700
Cost
Wood170
Build time
18 s
Line of sight
18

Inca House that supports 16 population and produces food.

Population space
+16
Siege resist
0%
Build limit
12
Available from
IDiscovery
XP when killed
68
Game ID
deHouseInca

In the game's words

How to use it

The Kancha House replaces the House and is unique to the Incas. Kancha Houses are necessary to support the expanding population of a growing colony. Most units that you can train take up a specific amount of population spaces or population slots. Each Kancha House or Town Center that you build raises the number of slots that you have available, allowing you to train more and more units. There is a limit on the number of Kancha Houses that you can build in a single game. Kancha Houses support more population than normal Houses, however, and also provide Inca players with a small trickle of food income, which can be improved through the Home City. Every time that you train a unit, the game checks to see if you have enough housing to support the new soldiers or civilians. If you do not, you will not be able to train the units until you build a Kancha House or Town Center.

History

Along with Kallanka architecture, Kancha architecture was widely used throughout the Inca Empire. Kanchas were groups of primarily residential, rectangular spaces generally comprising a single room, one story high, and a shared patio space. Each Kancha grouping was surrounded by an enclosure wall of stone. Some were gabled, some not, but all tended to cover their stone bases with thatched roofing, which was pitched to control the flow of rainwater. These complexes housed large numbers of people in easily defensible locations, and their organized nature lent themselves to convenient civil administration.

From the game's History encyclopedia (Buildings).

Kancha House, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Chicha Brewingauto gather food rate +65%, auto gather wood rate +60%, auto gather gold rate +60%
Chiribaya Dogscan train Peruvian Dog
Inti Festivalauto gather food rate +60%, auto gather wood rate +60%, auto gather gold rate +60%
PeruWood cost set to 100
TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +33%, population space +10
British ImmigrantsHouse: can train Settler
Chipotle TacticsBuilding: resources back when killed set to 0.2; House: resources back when killed set to 0.4
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%

…and 1 more that change every House.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).