AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

Stable

Stable (proto ID ypStableJapanese) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 2,500 hit points. It costs 200 wood and takes 30 s to build. 1 civilization has it.

Quick answers (3)
How much does Stable cost in AoE3?
200 wood; 30 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Stable?
Japanese.
What is the proto ID of Stable?
ypStableJapanese — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
30 s
Line of sight
14

Trains and upgrades hand and ranged cavalry.

Siege resist
0%
Available from
IIColonial
XP when killed
40
Game ID
ypStableJapanese

In the game's words

How to use it

The Stable is the home for cavalry units and the improvements that increase the amount of damage they can sustain and inflict. Groups of up to five units can be trained at once from the Stable. You can train as many units as you can afford, but each additional group stacks up behind the first. Stables are relatively inexpensive, so you may want to build an additional Stable to produce units faster, or have one dedicated to improving your soldiers.

History

A stable is a building in which animals (typically horses) are housed. Horses were vital to survival in the New World and every inn, home, and town had to have stables to shelter these important animals. Horses were used for travel, plowing fields, and for warfare up until the mid-twentieth century. The Quartering Acts, passed by British Parliament in 1765, allowed British soldiers to occupy living space in just about any building they deemed suitable for housing.

From the game's History encyclopedia (Buildings).

Stable, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

TEAM Art of WarWood cost −30%
TEAM ReichsritterWood cost −50%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 1 more that change every Stables.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).