AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Jaguar Prowl Knight

Jaguar Prowl Knight (proto ID xpJaguarKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, melee 16 every 1.5 s (×2 vs Cavalry, ×3 vs Heavy Infantry, ×1.6 vs Light Infantry), 10% melee resist. It costs 90 food, 30 coin and takes 37 s to train at the Fort, Nobles' Hut, American Citadel and 3 more. For the same resources it loses hardest to the Strelet (edge ×1.2) and beats the Hand Mortar hardest. 1 civilization has it.

Quick answers (5)
What counters Jaguar Prowl Knight in AoE3?
For the same resources, Strelet (×1.2), Bandido (×1.1), Renegado (×1.1) and Aenna (×1.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Jaguar Prowl Knight good against?
For the same resources it beats Hand Mortar (×5), Culverin (×4.6), Organ Gun (×4.5) and Gatling Gun (×4.2) hardest.
How much does Jaguar Prowl Knight cost in AoE3?
90 food, 30 coin; 37 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Jaguar Prowl Knight?
Aztecs.
What is the proto ID of Jaguar Prowl Knight?
xpJaguarKnight — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food90Coin30
Train time
37 s
Speed
5

Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.

Population
1
Line of sight
12
Melee resist
10%
Available from
IIIFortress
XP when killed
12
Game ID
xpJaguarKnight

In the game's words

How to use it

The Jaguar Prowl Knight is an unique Aztec melee infantry available armed with a razor-sharp obsidian blade. It is available at the Nobles’ Hut starting in the Fortress Age and classified as a Heavy infantry unit with bonus damage against cavalry and other heavy infantry. As such it has decent speed, attack and hitpoints. These warriors are skilled veterans and have learnt the Stealth ability that prevents enemy soldiers to see them coming - like a prowling jaguar.

History

Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knights or the jaguar prowl knights. Presumably this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztecs were well-known for dealing death in battle, killing with single strokes of their obsidian swords or hurling atlatl-driven flights of barbed spears. Warriors who caused confusion or disorder in the ranks were beaten on the spot and sometimes killed. The dress of jaguar prowl knights incorporated bright colors and spots to evoke the imagery of a jaguar. The jaguar was a symbol of the night, a prowler and a predator, an appropriate model for an elite warrior. Jaguar prowl knights are usually depicted carrying shields and obsidian swords.

From the game's History encyclopedia (Infantry).

Jaguar Prowl Knight, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee16 melee1.5 s—×2 vs Cavalry×3 vs Heavy Infantry×1.6 vs Light Infantry
Siege36 siege3 s——
Melee (cover)8 melee1.5 s—×2 vs Cavalry×3 vs Heavy Infantry×1.6 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Jaguar Prowl Knight beats

Beats Jaguar Prowl Knight

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Champion Jaguar Prowl Knightsdamage +25%, hit points +25%
Great Temple of Quetzalcoatl Supportdamage +20%, hit points +20%
Knight Attackdamage +15%
Knight Combathit points +15%, damage +15%
Knight Hitpointshit points +15%
Legendary Jaguar Prowl Knightshit points +50%, damage +50%
Scorched Earthdamage (Siege) +50%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7

…and 31 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).