Infantry · Fortress Age
Jaguar Prowl Knight
Jaguar Prowl Knight (proto ID xpJaguarKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, melee 16 every 1.5 s (×2 vs Cavalry, ×3 vs Heavy Infantry, ×1.6 vs Light Infantry), 10% melee resist. It costs 90 food, 30 coin and takes 37 s to train at the Fort, Nobles' Hut, American Citadel and 3 more. For the same resources it loses hardest to the Strelet (edge ×1.2) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Jaguar Prowl Knight in AoE3?
- For the same resources, Strelet (×1.2), Bandido (×1.1), Renegado (×1.1) and Aenna (×1.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Jaguar Prowl Knight good against?
- For the same resources it beats Hand Mortar (×5), Culverin (×4.6), Organ Gun (×4.5) and Gatling Gun (×4.2) hardest.
- How much does Jaguar Prowl Knight cost in AoE3?
- 90 food, 30 coin; 37 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Jaguar Prowl Knight?
- Aztecs.
- What is the proto ID of Jaguar Prowl Knight?
- xpJaguarKnight — the name scenario triggers, AI scripts and mods use.
Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 10%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
xpJaguarKnight
In the game's words
How to use it
The Jaguar Prowl Knight is an unique Aztec melee infantry available armed with a razor-sharp obsidian blade. It is available at the Nobles’ Hut starting in the Fortress Age and classified as a Heavy infantry unit with bonus damage against cavalry and other heavy infantry. As such it has decent speed, attack and hitpoints. These warriors are skilled veterans and have learnt the Stealth ability that prevents enemy soldiers to see them coming - like a prowling jaguar.
History
Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knights or the jaguar prowl knights. Presumably this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztecs were well-known for dealing death in battle, killing with single strokes of their obsidian swords or hurling atlatl-driven flights of barbed spears. Warriors who caused confusion or disorder in the ranks were beaten on the spot and sometimes killed. The dress of jaguar prowl knights incorporated bright colors and spots to evoke the imagery of a jaguar. The jaguar was a symbol of the night, a prowler and a predator, an appropriate model for an elite warrior. Jaguar prowl knights are usually depicted carrying shields and obsidian swords.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 16 melee | 1.5 s | — | ×2 vs Cavalry×3 vs Heavy Infantry×1.6 vs Light Infantry |
| Siege | 36 siege | 3 s | — | — |
| Melee (cover) | 8 melee | 1.5 s | — | ×2 vs Cavalry×3 vs Heavy Infantry×1.6 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Jaguar Prowl Knight beats
Hand Mortaredge ×5
Culverinedge ×4.6
Organ Gunedge ×4.5
Gatling Gunedge ×4.2
Siege Elephantedge ×3.8
Yabusame Archeredge ×3.4
Bolas Warrioredge ×3.3
Flail Elephantedge ×3.2
Beats Jaguar Prowl Knight
Streletedge ×1.2
Bandidoedge ×1.1
Renegadoedge ×1.1
Aennaedge ×1.1
Cetan Bowmanedge ×1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 31 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).