Infantry · Fortress Age
Arrow Knight
Arrow Knight (proto ID xpArrowKnight) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 160 hit points, ranged 11 every 1.5 s at range 30 (×5.25 vs Artillery); melee 6.5 every 1.5 s, 40% ranged resist. It costs 55 food, 80 coin and takes 34 s to train at the Fort, Nobles' Hut, American Citadel and 3 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3) and beats the Organ Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Arrow Knight in AoE3?
- For the same resources, Veteran Lancer (×3), Veteran Oprichnik (×2.8), Jaguar Prowl Knight (×2.7) and Steppe Rider (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Arrow Knight good against?
- For the same resources it beats Organ Gun (×4.7), Siege Elephant (×4.5), Gatling Gun (×4.3) and Hand Mortar (×3.6) hardest.
- How much does Arrow Knight cost in AoE3?
- 55 food, 80 coin; 34 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Arrow Knight?
- Aztecs.
- What is the proto ID of Arrow Knight?
- xpArrowKnight — the name scenario triggers, AI scripts and mods use.
Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
- Population
- 2
- Line of sight
- 32
- Ranged resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 14
- Game ID
xpArrowKnight
In the game's words
How to use it
The Aztec Arrow Knight is a relatively slow infantry unit with a big attack, a lot of hitpoints, and a medium range. The Arrow Knight fires flaming arrows at long range and is particularly effective against buildings and artillery. You can upgrade this unit to Champion.
History
The Aztec Empire incorporated many neighboring Mesoamerican cultures in a complex mix of trade and tribute. Warriors from neighboring tribes were often called to duty by the Aztec as they expanded throughout the region. The arrow knights, not Aztec by birth, were allies or subject peoples called into service. Their primary weapon was the atlatl, a leverage device that enabled its user to accurately hurl a spear up to 150 yards.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 11 ranged | 1.5 s | 30 | ×5.25 vs Artillery×0.75 vs Cavalry×0.75 vs Light Infantry |
| Melee | 6.5 melee | 1.5 s | — | — |
| Siege | 39 siege | 3 s | 30 | ×1.25 vs Walls×2 vs Ship×2 vs Fixed Gun |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Arrow Knight beats
Organ Gunedge ×4.7
Siege Elephantedge ×4.5
Gatling Gunedge ×4.3
Hand Mortaredge ×3.6
Leather Cannonedge ×2.8
Culverinedge ×2.5
Flaming Arrowedge ×2
Light Cannonedge ×2
Beats Arrow Knight
Veteran Lanceredge ×3
Veteran Oprichnikedge ×2.8
Jaguar Prowl Knightedge ×2.7
Steppe Rideredge ×2.3
Uhlanedge ×2.3
Cossackedge ×2.1
Kanya Horsemanedge ×2.1
Deliedge ×2.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Siege Trooper.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).