Civilization comparison · AoE3: DE 100.19.18309
Danes vs Dutch
Danes and Dutch share 18 of their regular units and 71 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Dutch start worth 1,350 and train 21.
Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon
Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.
Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler
Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin
Units only one of them has
Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Grenadier, Veteran Halberdier, Hussar, Monitor, Mortar, Pikeman, Priest, Settler, Skirmisher, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Danes | Dutch |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
79
only Danes
71
in both decks
104
only Dutch