AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Danes vs Dutch

Danes and Dutch share 18 of their regular units and 71 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Dutch start worth 1,350 and train 21.

vs
Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Units only one of them has

Only Dutch

Cavalry

Ship

Both: Caravel, Culverin, Falconet, Fishing Boat, Frigate, Grenadier, Veteran Halberdier, Hussar, Monitor, Mortar, Pikeman, Priest, Settler, Skirmisher, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeDanesDutch
Colonial AgeThe Naturalist ≈ 700The Naturalist ≈ 500
Fortress AgeThe Scout ≈ 720The Sergeant at Arms ≈ 720
Industrial AgeThe Viceroy ≈ 1,300The Tycoon ≈ 1,000
Imperial AgeThe Royalist ≈ 2,200El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

79

only Danes

71

in both decks

104

only Dutch