AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Bosniak

Bosniak (proto ID deMercBosniak) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 550 hit points, melee 45 every 1.5 s (×1.5 vs Infantry), 20% ranged resist. It costs 350 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 6 civilizations have it.

Quick answers (3)
How much does Bosniak cost in AoE3?
350 coin; 50 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Bosniak?
Danes, Italians, Dutch, French, Germans and Ottomans.
What is the proto ID of Bosniak?
deMercBosniak — the name scenario triggers, AI scripts and mods use.
Hit points
550
Cost
Coin350
Train time
50 s
Speed
6.75

Mercenary lancer with a powerful lance attack that charges while fighting. Benefits from Combat Promotions, improving hitpoints and attack.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
35
Game ID
deMercBosniak

In the game's words

How to use it

The Bosniak is a heavy hand cavalry mercenary. Bosniaks are lancers that are comparable to Stradiots, but unlike them, have multipliers on their damage output – making them more of a hard counter than a soft counter to the units against whom heavy cavalry excel. They also have a slightly longer range than other melee cavalry units, making it easier for them to attack their targets, as well a unique attribute: a special lance attack that charges up over time. Bosniaks can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and attack.

History

Although nominally from Bosnia, Bosniaks were in reality drawn from all over Central Europe, Eastern Europe, and the Balkans. These units served as irregular cavalry in other European armies, most notably those of Germany, the Netherlands, and Denmark. Flourishing during the 18th century, especially during the Seven Years’ War, Bosniak cavalry could immediately be recognized by their distinct hats and black uniforms with white and colored ornaments.

From the game's History encyclopedia (Mercenaries).

Bosniak, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee45 melee1.5 s3×0.67 vs Heavy Infantry×1.5 vs Infantry
Siege45 siege3 s——
Tramplearea 330 melee2 s3×0.67 vs Heavy Infantry×1.5 vs Infantry

Trained at

Civilizations

DanesItaliansDutchFrenchGermansOttomans

Home City cards that ship it

Cards and technologies that change it

Zealand BosniaksCoin cost −30%, Food cost +105, train time −20%, becomes available, hit points −25%, ranged resist −0.05
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 42 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).