AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Dragoon

Dragoon (proto ID deLegionDragoon) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 22 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 90 food, 90 coin and takes 62.7 s to train at the Fort. 8 civilizations have it.

Quick answers (3)
How much does Dragoon cost in AoE3?
90 food, 90 coin; 62.7 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Dragoon?
British, United States, Italians, Poles, French, Germans, Spanish and Haudenosaunee.
What is the proto ID of Dragoon?
deLegionDragoon — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food90Coin90
Train time
62.7 s
Speed
7.25

Ranged cavalry. Good against cavalry.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
18
Game ID
deLegionDragoon

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)22 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee11 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege9 siege3 s——

Trained at

Civilizations

BritishUnited StatesItaliansPolesFrenchGermansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).