AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Filibuster

Filibuster (proto ID deREVFilibuster) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 24 every 3 s at range 12; melee 12 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 20% melee resist. It costs 90 coin and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Filibuster cost in AoE3?
90 coin; 30 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Filibuster?
Mexicans.
What is the proto ID of Filibuster?
deREVFilibuster — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Coin90
Train time
30 s
Speed
4

Freewheeling heavy infantry on an unauthorized military expedition. Constructs buildings or destroys them with dynamite.

Population
3
Line of sight
18
Melee resist
20%
Available from
IIColonial
XP when killed
18
Game ID
deREVFilibuster

Attacks

AttackDamageEveryRangeMultipliers
Ranged24 ranged3 s12—
Melee12 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege25 siege3 s12—

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Mexicans

Home City cards that ship it

Cards and technologies that change it

Baja Californiabecomes available
Exploitationgathering Mine rate set to 0.3
Mexican Standoffchance to hit (Ranged (defend)) set to 25, chance to hit (Ranged (stagger)) set to 25, chance to hit (Ranged) set to 25
Plan of AyutlaCoin cost −10%
TEAM Grenadier GuardsMusketeer: hit points +15%; Grenadier: hit points +15%; hit points −15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 53 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).