AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Wall

Wall (proto ID WallStraight2) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 750 hit points. It costs 10 wood and takes 7 s to build. 24 civilizations have it.

Quick answers (3)
How much does Wall cost in AoE3?
10 wood; 7 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Wall?
British, Chinese, United States, Danes, Ethiopians, Hausa, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Indians, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Wall?
WallStraight2 — the name scenario triggers, AI scripts and mods use.
Hit points
750
Cost
Wood10
Build time
7 s
Line of sight
1

A wall. Prevents enemies from entering a town.

Siege resist
0%
Available from
IDiscovery
Game ID
WallStraight2

In the game's words

How to use it

Walls are a defensive building placed in a ring or arc to enclose and protect units, or placed across a narrow gap to restrict enemy movement through an area. They are relatively cheap to build and effective at keeping out early attacks, but when artillery show up, walls become significantly less of an obstacle. The lesson: if you want walls, try to build them early. If you see your enemy has extensive walls, artillery are a good means to destroy them.

History

Early fortifications in the New World were palisades constructed of the sharpened trunks of trees, which were driven into the ground side by side to form walls. Some of these palisade walls, especially when a little green, were remarkably effective at withstanding bombardment by artillery because they could flex as they were hit instead of splintering like properly dried wood or shattering like masonry walls. More effective than either wood or stone at withstanding bombardment were the bermed earthworks famously ringing star forts like Fort McHenry. A fort in the era of cannon was a series of sculpted plains, ditches, bastions, and walls of earth and stone that maximized line of sight and fire for defenders.

From the game's History encyclopedia (Buildings).

Wall, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Yoruba Eredo LegacyXP for building set to 1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2; Walls: resources back when killed set to 0
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7; Walls: line of sight +7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%; Walls: hit points +200%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesWalls: line of sight −7; Building: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%; Walls: hit points +100%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
BarbicansWalls: hit points +25%
BastionWalls: hit points +600%, build time +80%

…and 15 more that change every Walls.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).