Mercenary · Colonial Age
Gallowglass
Gallowglass (proto ID deMercGallowglass) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 222 hit points, melee 30 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 40% melee resist. It costs 220 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 6 civilizations have it.
Quick answers (3)
- How much does Gallowglass cost in AoE3?
- 220 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Gallowglass?
- British, Danes, Maltese, Poles, French and Spanish.
- What is the proto ID of Gallowglass?
- deMercGallowglass — the name scenario triggers, AI scripts and mods use.
Quick heavy Gaelic Swordsman mercenary that inflicts damage in an area.
- Population
- 2
- Line of sight
- 12
- Melee resist
- 40%
- Available from
- IIColonial
- XP when killed
- 30
- Game ID
deMercGallowglass
In the game's words
How to use it
The Gallowglass is a heavy hand infantry mercenary with high speed and area damage. They blend traits of the Rodelero and Doppelsöldner, but unlike the Landsknecht, can be hired as early as the Commerce Age.
History
The Gallowglasses (from the Irish 'gallóglaigh', meaning 'foreign warriors') were elite infantry mercenaries of Norse-Gaelic descent from the Scottish Isles. Beginning in 1259, they provided Irish clan chiefs with a reliable, heavily armored force against Norman invaders. Clad in a mail coat and a bascinet-style helm, their primary weapons were the great two-handed claymore sword and the sparth axe. These heavy shock troops, often supported by light infantry called 'kerns' carrying bows, became the backbone of the Irish military from the 13th to 16th centuries. Their service declined with the Tudor conquest of Ireland, though some Gallowglasses also fought abroad for armies like the Dutch Blue Guards and the French Scottish Guard.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 30 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
| Siege | 30 siege | 3 s | 9 | — |
| Melee (cover)area 2 | 15 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 45 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).