AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Great Bombard

Great Bombard (proto ID ypConsulateGreatBombard) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 475 hit points, ranged 500 every 8 s at range 28 (×1.5 vs Ship, ×2.5 vs Fixed Gun), 75% ranged resist. It costs 100 food, 600 coin and takes 100 s to train. 8 civilizations have it.

Quick answers (3)
How much does Great Bombard cost in AoE3?
100 food, 600 coin; 100 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Great Bombard?
Chinese, Italians, Maltese, Dutch, Indians, Japanese, Ottomans and Portuguese.
What is the proto ID of Great Bombard?
ypConsulateGreatBombard — the name scenario triggers, AI scripts and mods use.
Hit points
475
Cost
Food100Coin600
Train time
100 s
Speed
3.5

Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.

Population
7
Line of sight
32
Ranged resist
75%
Available from
IVIndustrial
XP when killed
70
Game ID
ypConsulateGreatBombard

In the game's words

How to use it

The Great Bombard is a unique Ottoman artillery piece with a massive attack, big range, and lots of hitpoints. It takes up a lot of population slots -- and with good reason. The Great Bombard can reduce buildings to rubble in just a few volleys. Like the Heavy Cannon, the Bombard can be produced from the Factory or shipped from the Home City.

History

Great bombards were a set of medieval cannons that were cast of bronze or iron and fired stone projectiles weighing hundreds of pounds. The greatest of these was a cannon called 'Basilica' that pounded the walls of Constantinople. It was over 25 feet long, used hundreds of pounds of powder that, with a projectile weighing in excess of 1,200 pounds, took hours to load. The bombard was so huge that it had to be constructed in two pieces that screwed together to make it, presumably, easier to move. This meant it only took 60 oxen and hundreds of men over 40 days to move the bombard the 120 miles between Adrianople and Constantinople at an achingly slow two miles a day!

From the game's History encyclopedia (Artillery).

Great Bombard, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 5500 siege8 s28×0.4 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.5 vs Ship×2.5 vs Fixed Gun×0.5 vs Arrow Knight

Civilizations

ChineseItaliansMalteseDutchIndiansJapaneseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10

…and 4 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).