AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Landwehr

Landwehr (proto ID deLandwehr) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 20 every 3 s at range 16 (×1.1 vs Heavy Infantry, ×1.67 vs Light Cavalry, ×1.67 vs Ranged Shock Infantry); melee 12 every 1.5 s (×1.1 vs Heavy Infantry, ×1.67 vs Light Cavalry, ×1.67 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 30 s to train at the Galleon and Steamer. 5 civilizations have it.

Quick answers (3)
How much does Landwehr cost in AoE3?
40 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Landwehr?
Maltese, Poles, Germans, Ottomans and Russians.
What is the proto ID of Landwehr?
deLandwehr — the name scenario triggers, AI scripts and mods use.
Hit points
100
Cost
Food40Wood40
Train time
30 s
Speed
4

Affordable German ranged infantry armed with a rifle. Inflicts higher base damage at the expense of less bonus damage.

Population
1
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
8
Game ID
deLandwehr

In the game's words

How to use it

The Landwehr is an unique German ranged infantry unit that can replace the Crossbowman if the Scharnhorst Reform card has been sent. Like the Crossbowman, this unit costs only wood and food making it affordable even in greater numbers. The Landwehr inflicts less bonus damage than the Crossbowman, but deals higher base damage instead. This allows the unit to be used a bit like a Musketeer, a unit that is not available to the Germans. Despite this similarity, Landwehrs have low hit points and are particularly vulnerable to cavalry.

History

The Landwehr was a new type of conscript army that became common in German states during the early 19th century. The German word “Landwehr” can be translated as “Territorial Defense”. In the Napoleonic Wars the German standing armies suffered great losses, which they could not compensate for quickly enough. German soldiers were first defeated by Napoleon's army and then forcibly recruited into it. To make up for the loss of professional soldiers various states started in the years 1813-1815 to mass conscript men aged 17 to 40 fit for military service. Prussian General Gerhard von Scharnhorst already created a rapidly trained military reserve through his designed Krümper system in 1808 that allowed the Prussian army to increase its mancount. His reforms are therefore generally considered to have laid the groundwork for the Landwehr armies and eventually the introduction of compulsory military service. The quality of training and equipment varied greatly between the German states and it was not uncommon for conscripts to lack basics such as shoes or muskets. Despite these obvious deficits the Landwehr was treated as an integral part of the army and featured characteristic subdivisions such as line infantry, light infantry, and cavalry.

From the game's History encyclopedia (Infantry).

Landwehr, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s16×0.6 vs Cavalry×1.1 vs Heavy Infantry×1.67 vs Light Cavalry×0.6 vs Light Infantry×1.67 vs Ranged Shock Infantry
Melee12 melee1.5 s—×0.6 vs Cavalry×1.1 vs Heavy Infantry×1.67 vs Light Cavalry×0.6 vs Light Infantry×1.67 vs Ranged Shock Infantry
Siege16 siege3 s——

Trained at

Civilizations

MaltesePolesGermansOttomansRussians

Home City cards that ship it

Cards and technologies that change it

Fire Drillstime between attacks (Ranged (defend)) −5%, time between attacks (Ranged (stagger)) −5%, time between attacks (Ranged) −5%, speed +5%
Honvédségbecomes available, damage −15%, damage bonus against Heavy Infantry set to 1.25, damage bonus against Cavalry set to 0.25, damage bonus against Light Infantry set to 0.25, damage bonus against Native Warrior set to 2, damage bonus against Mercenary set to 2, damage bonus against Heavy Infantry set to 1, damage bonus against Cavalry set to 1, damage bonus against Light Infantry set to 1, damage bonus against Native Warrior set to 1, damage bonus against Mercenary set to 1
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 27 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).