AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Uhlan

Uhlan (proto ID ypConsulateCzapakaUhlan) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 190 hit points, melee 37 every 1.5 s, 30% ranged resist. It costs 50 food, 100 coin and takes 57.75 s to train at the Fort. 10 civilizations have it.

Quick answers (3)
How much does Uhlan cost in AoE3?
50 food, 100 coin; 57.75 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Uhlan?
British, Chinese, United States, Italians, Poles, Swedes, Dutch, French, Japanese and Spanish.
What is the proto ID of Uhlan?
ypConsulateCzapakaUhlan — the name scenario triggers, AI scripts and mods use.
Hit points
190
Cost
Food50Coin100
Train time
57.8 s
Speed
6.75

Hand cavalry that sacrifices hitpoints for attack.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
15
Game ID
ypConsulateCzapakaUhlan

In the game's words

How to use it

Uhlans are a unique German cavalry unit with good speed who sacrifice higher hitpoints for a good attack, but have no range. Like most melee cavalry they rely on their speed to get close to enemy units or to flee battles they don't want to fight. Uhlans arrive with every Shipment from the Home City beyond the first Age, so expect a German player to have at least some military units early to defend their colony or rush enemies.

History

Uhlans grew out of Polish light cavalry used by the Prussians and from the Tartars that settled in Lithuania after their defeat by Tamerlane. These Tartars were - like their forefathers - an elite mounted cavalry. In the nineteenth century, Prussian cavalry from Poland were called uhlans, and before long light cavalry in general were referred to as uhlans. Uhlans wore a distinctive four-cornered hat, the czapka, which was tall and sometimes decorated with plumes, and a jacket called an ulanka. They were armed with lances, sabers and, later, pistols.

From the game's History encyclopedia (Cavalry).

Uhlan, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee37 melee1.5 s——
Siege20 siege3 s——
Tramplearea 325 melee2 s——

Trained at

Civilizations

BritishChineseUnited StatesItaliansPolesSwedesDutchFrenchJapaneseSpanish

Home City cards that ship it

Cards and technologies that change it

Imperial Meiji Armydamage +50%, hit points +50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%; ranged resist +0.05
Meiji Restorationbecomes available
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

…and 32 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).