Ship · Colonial Age
Wokou Junk
Wokou Junk (proto ID ypWokouJunk) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,500 hit points, ranged 70 every 2 s at range 23 (×1.5 vs Building); melee 70 every 2 s (×1.5 vs Building), 75% ranged resist. It costs 800 coin and takes 40 s to train at the Dock and Port. 6 civilizations have it.
Quick answers (3)
- How much does Wokou Junk cost in AoE3?
- 800 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Wokou Junk?
- Chinese, United States, Mexicans, Dutch, Japanese and Portuguese.
- What is the proto ID of Wokou Junk?
- ypWokouJunk — the name scenario triggers, AI scripts and mods use.
Wokou Junk. Mercenary warship.
- Population
- 0
- Line of sight
- 38
- Ranged resist
- 75%
- Build limit
- 3
- Available from
- IIColonial
- XP when killed
- 80
- Game ID
ypWokouJunk
In the game's words
How to use it
The Wokou Junk is a naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be built at the Saloon or the Monastery. You can often acquire Wokou Junks that arrive already full of units.
History
The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE-200 CE), although it is generally believed that the junk was in use even earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century. The term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion. Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of raiders and smugglers who terrified the coasts of the Yellow Seas. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy. During the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt. At its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates.
From the game's History encyclopedia (Ships).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Rangedarea 1 | 70 siege | 2 s | 23 | ×0.5 vs Artillery×0.67 vs Dock×1.5 vs Building |
| Broadsidearea 1 | 40 siege | 0.1 s | 28 | ×2 vs Ship |
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Home City cards that ship it
Cards and technologies that change it
…and 6 more that change every War Ship.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).