AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Wokou Junk

Wokou Junk (proto ID ypWokouJunk) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,500 hit points, ranged 70 every 2 s at range 23 (×1.5 vs Building); melee 70 every 2 s (×1.5 vs Building), 75% ranged resist. It costs 800 coin and takes 40 s to train at the Dock and Port. 6 civilizations have it.

Quick answers (3)
How much does Wokou Junk cost in AoE3?
800 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Wokou Junk?
Chinese, United States, Mexicans, Dutch, Japanese and Portuguese.
What is the proto ID of Wokou Junk?
ypWokouJunk — the name scenario triggers, AI scripts and mods use.
Hit points
1,500
Cost
Coin800
Train time
40 s
Speed
7.5

Wokou Junk. Mercenary warship.

Population
0
Line of sight
38
Ranged resist
75%
Build limit
3
Available from
IIColonial
XP when killed
80
Game ID
ypWokouJunk

In the game's words

How to use it

The Wokou Junk is a naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be built at the Saloon or the Monastery. You can often acquire Wokou Junks that arrive already full of units.

History

The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE-200 CE), although it is generally believed that the junk was in use even earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century. The term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion. Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of raiders and smugglers who terrified the coasts of the Yellow Seas. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy. During the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt. At its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates.

From the game's History encyclopedia (Ships).

Wokou Junk, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 170 siege2 s23×0.5 vs Artillery×0.67 vs Dock×1.5 vs Building
Broadsidearea 140 siege0.1 s28×2 vs Ship

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

ChineseUnited StatesMexicansDutchJapanesePortuguese

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.4
Indonesiacan train Javanese Spearman, becomes available, can train Crossbowman, can train Pikeman, can train Musketeer, can train Skirmisher, can train Veteran Cassador, can train Veteran Halberdier, can train Hussar, can train Ruyter, can train Dragoon, can train Grenadier, can train Cetbang Cannon
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 6 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).