Infantry · Colonial Age
Regular
Regular (proto ID deRegular) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 25 every 3 s at range 14; melee 14 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 55 food, 50 coin and takes 34 s to train at the Barracks, Blockhouse, Fluyt and 5 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 8 civilizations have it.
Quick answers (5)
- What counters Regular in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Regular good against?
- For the same resources it beats Flail Elephant (×3.7), Mahout Lancer (×3.4), Tashunke Prowler (×3.1) and Hand Mortar (×3) hardest.
- How much does Regular cost in AoE3?
- 55 food, 50 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Regular?
- British, United States, Italians, Mexicans, Poles, Swedes, Dutch and French.
- What is the proto ID of Regular?
- deRegular — the name scenario triggers, AI scripts and mods use.
Heavy ranged infantry with greater range than other Musketeers. Armed with a bayonet to beat cavalry.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
deRegular
In the game's words
How to use it
The Regular replaces the Musketeer and is unique to the United States. It is available starting in the Commerce Age and, like the Musketeer, is an all-around strong soldier that is effective against cavalry. United States Regulars have a higher range than their European counterparts, however, giving them a slight edge in battle.
History
As the American Revolution erupted, the Continental Congress realized the need for a regular, disciplined, and well trained army rather than a patchwork of local militias. The Continental Army was initially at a steep disadvantage when facing the British, but the leadership of influential figures such as George Washington, the Marquis de La Fayette, and Baron von Steuben helped the fledgling force evolve into a disciplined, effective military machine. From that point on, regular troops became the backbone of the American armed forces, drawing on people from all backgrounds and walks of life and bringing them together in the service of the growing nation.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 25 ranged | 3 s | 14 | — |
| Melee | 14 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
| Siege | 22 siege | 3 s | — | — |
| Mortararea 1 | 22 ranged | 3 s | 16 | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Regular beats
Flail Elephantedge ×3.7
Mahout Lanceredge ×3.4
Tashunke Prowleredge ×3.1
Hand Mortaredge ×3
Missionaryedge ×2.7
Siege Elephantedge ×2.6
Cuirassieredge ×2.5
Retaineredge ×2.1
Beats Regular
Jaguar Prowl Knightedge ×1.8
Bandidoedge ×1.5
Renegadoedge ×1.5
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Falconetedge ×1.5
Streletedge ×1.4
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 29 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).