Infantry · Fortress Age
Sharpshooter
Sharpshooter (proto ID deRifleman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 95 hit points, ranged 15 every 3 s at range 21 (×2.5 vs Heavy Infantry, ×3.1 vs Light Cavalry, ×3.1 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry), 40% ranged resist. It costs 40 food, 75 coin and takes 34 s to train at the Barracks, Blockhouse, Fort and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.8) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Sharpshooter in AoE3?
- For the same resources, Steppe Rider (×3.8), Veteran Lancer (×3.5), Sowar (×2.9) and Naginata Rider (×2.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Sharpshooter good against?
- For the same resources it beats Siege Elephant (×2.6), Bolas Warrior (×2.2), Hakkapelit (×1.8) and Hand Mortar (×1.7) hardest.
- How much does Sharpshooter cost in AoE3?
- 40 food, 75 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Sharpshooter?
- United States and Mexicans.
- What is the proto ID of Sharpshooter?
- deRifleman — the name scenario triggers, AI scripts and mods use.
Skirmisher with a long-ranged attack, but low hitpoints. Gains extra range per upgrade. Good against infantry.
- Population
- 1
- Line of sight
- 27
- Ranged resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
deRifleman
In the game's words
How to use it
The Sharpshooter replaces the Skirmisher and is unique to the United States. It is available starting in the Fortress Age and, like the Skirmisher, is effective against a variety of units ranging from regular musket units to pistol cavalry. The Sharpshooter has higher range than the Skirmisher but lower hit points, making them effective at a distance but weak in a pitched battle.
History
As firearm technology developed, long rifles enabled a new form of fighting -- one that emphasized individual accuracy over the collective power of a musket volley. The first American sharpshooters were frontiersmen and woodsmen who learned their craft out of necessity, whether through hunting to survive or fighting off enemy raids. This model is exemplified by Hawkeye, a character in several James Fenimore Cooper novels known for his accuracy with a gun at long range. As rifle manufacturing became more standardized, large units of troops could be equipped with specific weapon types, and thus arose specialized units such as the US Sharpshooters.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 3 s | 21 | ×0.6 vs Cavalry×2.5 vs Heavy Infantry×3.1 vs Light Cavalry×0.6 vs Light Infantry×3.1 vs Ranged Shock Infantry |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.75 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Sharpshooter beats
Siege Elephantedge ×2.6
Bolas Warrioredge ×2.2
Hakkapelitedge ×1.8
Hand Mortaredge ×1.7
Rifle Rideredge ×1.7
Howdahedge ×1.6
Chu Ko Nuedge ×1.5
Yabusame Archeredge ×1.5
Beats Sharpshooter
Steppe Rideredge ×3.8
Veteran Lanceredge ×3.5
Sowaredge ×2.9
Naginata Rideredge ×2.7
Retaineredge ×2.7
Uhlanedge ×2.6
Falconetedge ×2.6
Raideredge ×2.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).