AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Sharpshooter

Sharpshooter (proto ID deRifleman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 95 hit points, ranged 15 every 3 s at range 21 (×2.5 vs Heavy Infantry, ×3.1 vs Light Cavalry, ×3.1 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry), 40% ranged resist. It costs 40 food, 75 coin and takes 34 s to train at the Barracks, Blockhouse, Fort and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.8) and beats the Siege Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Sharpshooter in AoE3?
For the same resources, Steppe Rider (×3.8), Veteran Lancer (×3.5), Sowar (×2.9) and Naginata Rider (×2.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Sharpshooter good against?
For the same resources it beats Siege Elephant (×2.6), Bolas Warrior (×2.2), Hakkapelit (×1.8) and Hand Mortar (×1.7) hardest.
How much does Sharpshooter cost in AoE3?
40 food, 75 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sharpshooter?
United States and Mexicans.
What is the proto ID of Sharpshooter?
deRifleman — the name scenario triggers, AI scripts and mods use.
Hit points
95
Cost
Food40Coin75
Train time
34 s
Speed
4

Skirmisher with a long-ranged attack, but low hitpoints. Gains extra range per upgrade. Good against infantry.

Population
1
Line of sight
27
Ranged resist
40%
Available from
IIIFortress
XP when killed
12
Game ID
deRifleman

In the game's words

How to use it

The Sharpshooter replaces the Skirmisher and is unique to the United States. It is available starting in the Fortress Age and, like the Skirmisher, is effective against a variety of units ranging from regular musket units to pistol cavalry. The Sharpshooter has higher range than the Skirmisher but lower hit points, making them effective at a distance but weak in a pitched battle.

History

As firearm technology developed, long rifles enabled a new form of fighting -- one that emphasized individual accuracy over the collective power of a musket volley. The first American sharpshooters were frontiersmen and woodsmen who learned their craft out of necessity, whether through hunting to survive or fighting off enemy raids. This model is exemplified by Hawkeye, a character in several James Fenimore Cooper novels known for his accuracy with a gun at long range. As rifle manufacturing became more standardized, large units of troops could be equipped with specific weapon types, and thus arose specialized units such as the US Sharpshooters.

From the game's History encyclopedia (Infantry).

Sharpshooter, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged3 s21×0.6 vs Cavalry×2.5 vs Heavy Infantry×3.1 vs Light Cavalry×0.6 vs Light Infantry×3.1 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.75 vs Light Infantry×2.5 vs Ranged Shock Infantry
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Sharpshooter beats

Beats Sharpshooter

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Guard Sharpshootershit points +30%, damage +30%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1
Imperial Sharpshootershit points +50%, damage +50%
Patriotismtrain time −35%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 36 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).