AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Bank

Bank (proto ID Bank) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 3,500 hit points. It costs 350 food, 350 wood and takes 30 s to build. 2 civilizations have it.

Quick answers (3)
How much does Bank cost in AoE3?
350 food, 350 wood; 30 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Bank?
British and Dutch.
What is the proto ID of Bank?
Bank — the name scenario triggers, AI scripts and mods use.
Hit points
3,500
Cost
Food350Wood350
Build time
30 s
Line of sight
12

Dutch building that produces Coin.

Siege resist
0%
Build limit
5
Available from
IDiscovery
XP when killed
280
Game ID
Bank

In the game's words

How to use it

The Bank is a unique Dutch building that generates Coin. It is a very expensive building, especially early, when the Food and Wood needed for its construction compete directly with Settler production and researching improvements or constructing buildings. Only a limited number of Banks can be built in a single game, but Shipments from the Home City can increase that number.

History

The seventeenth century saw the founding of the Wisselbank of Amsterdam. This financial institution rapidly became the wealthiest and most powerful bank in existence. They were the first to accept and actively promote the exchange of checks, and the government passed laws stating that large transactions between two parties had to be brokered by the Wisselbank. The successes of the Dutch East India Company kept Dutch coffers full and flowing, and the Dutch economy soared. Trade in tulips, iconically Dutch flowers, rose dramatically in the middle of the seventeenth century and crashed even more dramatically. A single tulip bulb at the height of the craze could purchase an entire estate. These bulbs were bought and sold on paper. This, with the practices of the Wisselbank of Amsterdam, put Holland on the cutting edge of finance. As prices skyrocketed, some people seeking to lock in their profits sold off their tulips at lower than peak prices, sending a ripple of fear through the market that grew to widespread panic as everyone began to realize these tulips, while beautiful, were just bulbs, cousins of the onion, and not worth a house, a life savings or even carriage with a pair of matched gray horses.

From the game's History encyclopedia (Buildings).

Bank, from the game's History

Cards and technologies that change it

2 Bank Wagonsbuild limit +2
Bank of Amsterdambuild limit +1
Bank of Rotterdambuild limit +1
Coffee Tradebuild limit +2, hit points −20%
Dutch East India Companyhit points +75%, Food cost −15%, Wood cost −15%
Excessive Taxationbuild limit +2
Excessive Taxationbuild limit +2
Riga Blackheadsbuild limit +1
South Africaautogather rate +10%, becomes available
Tulip Speculationauto gather rate +25%
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).