AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Baghdad Janissary

Baghdad Janissary (proto ID ypConsulateTufanciCorps) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 215 hit points, ranged 20 every 3 s at range 12; melee 15 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 90 food, 25 coin and takes 40 s to train. 8 civilizations have it.

Quick answers (3)
How much does Baghdad Janissary cost in AoE3?
90 food, 25 coin; 40 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Baghdad Janissary?
Chinese, Italians, Maltese, Dutch, Indians, Japanese, Ottomans and Portuguese.
What is the proto ID of Baghdad Janissary?
ypConsulateTufanciCorps — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food90Coin25
Train time
40 s
Speed
4

Powerful heavy Ottoman musket infantry with a lot of hitpoints.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
ypConsulateTufanciCorps

In the game's words

How to use it

The Janissary is a unique Ottoman infantry unit with good hitpoints, range, and a good attack. They are similar to Musketeers, but more expensive and powerful. They fight with a scimitar hand-to-hand, instead of a bayonet, for slightly less damage to cavalry. Janissaries are expensive, but a very good value for the single population slot they cost.

History

The ranks of the janissaries were filled by all manner of people pressed into the service of the Sultan - slaves, European prisoners of war, or captured Christians. They were not allowed to wear beards or marry, but were known to enjoy wine. There is some disagreement whether they were required to remain celibate. Without families of their own, when a janissary died his property passed to his regiment, or ocak - a Turkish word meaning hearth. Their ranks were peppered with culinary terms; the commander was called the "head cook" and the next in command, the "soup distributor". They carried as a symbol of honor a heavy iron pot, which if lost or destroyed greatly disgraced the orta. They were encouraged to be independent, and could be very unruly and even disrespectful to their superiors. Many rose to political prominence in addition to being a powerful military presence. The janissaries were slaughtered in Constantinople in 1826, during an event now called the Auspicious Incident. The janissaries had gathered in protest to Mahmud II's imposition of European drill and discipline on the janissary corps. The sultan ordered them killed with no quarter by his newly raised regiments of European-style soldiers. The janissary corps was broken. Janissaries were known for their colorful dress, white felt hats and remarkable mustaches. They initially were armed with bows, but soon adopted muskets and rifles.

From the game's History encyclopedia (Infantry).

Baghdad Janissary, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12—
Melee15 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege25 siege3 s——

Civilizations

ChineseItaliansMalteseDutchIndiansJapaneseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%

…and 37 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).