Infantry · Colonial Age
Corsair Marksman
Corsair Marksman (proto ID deAllegianceBarbaryMarksman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 15 every 3 s at range 20 (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry, ×1.25 vs Villager, ×4 vs War Ship, ×3 vs Guardian); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry, ×1.25 vs Villager, ×4 vs War Ship, ×3 vs Guardian), 40% ranged resist. It costs 35 food, 80 coin and takes 33 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 5 civilizations have it.
Quick answers (3)
- How much does Corsair Marksman cost in AoE3?
- 35 food, 80 coin; 33 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Corsair Marksman?
- Hausa, Italians, Maltese, Ottomans and Portuguese.
- What is the proto ID of Corsair Marksman?
- deAllegianceBarbaryMarksman — the name scenario triggers, AI scripts and mods use.
Agile corsair skirmisher with high ranged armor. Good against heavy infantry and light ranged cavalry.
- Population
- 2
- Line of sight
- 22
- Ranged resist
- 40%
- Available from
- IIColonial
- XP when killed
- 23
- Game ID
deAllegianceBarbaryMarksman
In the game's words
How to use it
The Corsair Marksman is a ranged infantry outlaw unit that may be hired at the Tavern, Saloon, or Monastery beginning in the Commerce Age. The Hausa civilization can access this unit through their Moroccan alliance from the Watch Tower. This outlaw is only available on maps from The African Royals expansion. As a skirmisher unit the Corsair Marksman is good against Heavy infantry. Additionally he also inflicts extra damage against treasure guardians and villagers, making him a useful unit for early raids and treasure hunts.
History
The powers of the Maghreb came early into contact with gunpowder weaponry due to the proximity to Europe as well as the ties to the Ottoman Empire. Although the Barbary States were connected to maritime and inner-African trade routes their access to firearms and particularly artillery remained limited. Especially the Mediterranean powers that suffered from raids of the Barbary corsairs prevented the trade of firearms. To overcome this limited supply firearms were increasingly manufactured locally. A prominent example that achieved this is the “moukahla”, also known as Kabyle musket – named after the Kabyle people – that had a formidable range due to its long barrel.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 3 s | 20 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.6 vs Light Infantry×2 vs Ranged Shock Infantry×1.25 vs Villager×4 vs War Ship×3 vs Guardian |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×1.25 vs Villager×4 vs War Ship×3 vs Guardian |
| Siege | 12 siege | 2 s | 8 | ×4 vs War Ship |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 42 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).