AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Fusilier

Fusilier (proto ID MercFusilier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 300 hit points, ranged 70 every 3 s at range 12 (×1.5 vs Cavalry, ×1.3 vs Light Infantry); melee 35 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 10% melee resist. It costs 300 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 7 civilizations have it.

Quick answers (3)
How much does Fusilier cost in AoE3?
300 coin; 50 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fusilier?
Danes, Italians, Mexicans, Poles, Dutch, French and Spanish.
What is the proto ID of Fusilier?
MercFusilier — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Coin300
Train time
50 s
Speed
5

Powerful ranged infantry mercenary which counters all Cavalry from range.

Population
2
Line of sight
16
Melee resist
10%
Available from
IIIFortress
XP when killed
30
Game ID
MercFusilier

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The first flintlocks appeared in the early 1600s, and quickly spread across Europe. The flintlock applied mechanical principles to strike flint to steel, using the resulting spark to ignite black powder and send a bullet (or ball) on its way. Extremely reliable under almost all conditions (including rainy weather), the flintlock musket remained the primary weapon for infantry for nearly 200 years, up to and including the U.S. Civil War.

From the game's History encyclopedia (Mercenaries).

Fusilier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged70 ranged3 s12×1.5 vs Cavalry×1.3 vs Light Infantry
Melee35 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege60 siege3 s——

Trained at

Civilizations

DanesItaliansMexicansPolesDutchFrenchSpanish

Home City cards that ship it

Cards and technologies that change it

Walloon Guardsbecomes available, health regeneration set to 0.15
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 50 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).