Mercenary · Fortress Age
Fusilier
Fusilier (proto ID MercFusilier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 300 hit points, ranged 70 every 3 s at range 12 (×1.5 vs Cavalry, ×1.3 vs Light Infantry); melee 35 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 10% melee resist. It costs 300 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 7 civilizations have it.
Quick answers (3)
- How much does Fusilier cost in AoE3?
- 300 coin; 50 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Fusilier?
- Danes, Italians, Mexicans, Poles, Dutch, French and Spanish.
- What is the proto ID of Fusilier?
- MercFusilier — the name scenario triggers, AI scripts and mods use.
Powerful ranged infantry mercenary which counters all Cavalry from range.
- Population
- 2
- Line of sight
- 16
- Melee resist
- 10%
- Available from
- IIIFortress
- XP when killed
- 30
- Game ID
MercFusilier
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
The first flintlocks appeared in the early 1600s, and quickly spread across Europe. The flintlock applied mechanical principles to strike flint to steel, using the resulting spark to ignite black powder and send a bullet (or ball) on its way. Extremely reliable under almost all conditions (including rainy weather), the flintlock musket remained the primary weapon for infantry for nearly 200 years, up to and including the U.S. Civil War.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 70 ranged | 3 s | 12 | ×1.5 vs Cavalry×1.3 vs Light Infantry |
| Melee | 35 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
| Siege | 60 siege | 3 s | — | — |
Home City cards that ship it
Cards and technologies that change it
…and 50 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).