AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

General

General (proto ID deGeneral) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, ranged 12 every 3 s at range 16 (×3 vs Guardian); melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 100 coin and takes 20 s to train. 9 civilizations have it.

Quick answers (3)
How much does General cost in AoE3?
100 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have General?
British, United States, Italians, Mexicans, Poles, Swedes, Dutch, French and Germans.
What is the proto ID of General?
deGeneral — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin100
Train time
20 s
Speed
4.5

The hero of your civilization. Explores, fights, builds Forts and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
70
Game ID
deGeneral

In the game's words

How to use it

The General replaces the Explorer and is only available to the United States and Mexicans. It is available starting in the Exploration Age and, like the Explorer, is effective at fighting Treasure Guardians and gathering Treasures. The General also has a unique ability to use a flag to inspire nearby units and buildings to work faster and fight more effectively.

History

Whether as revolutionaries, expansionists, or reunifiers, effective military figures hold a distinct status in American patriotic lore. The United States’ military was originally composed largely of local militias and men on the frontiers regularly enlisted. Able commanders achieved widespread acclaim and often political power later on; American presidents such as George Washington, Andrew Jackson, and Ulysses S. Grant all had decorated military backgrounds. These backgrounds also brought a touch of modesty that was rare among leadership figures in other nations: Washington, for example, retired from the Presidency after two terms, stressing that the station should be neither autocratic nor a life appointment.

From the game's History encyclopedia (Special).

General, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged3 s16×0.25 vs Villager×3 vs Guardian
Melee6 melee1.5 s—×0.25 vs Villager×3 vs Guardian
Siege15 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

BritishUnited StatesItaliansMexicansPolesSwedesDutchFrenchGermans

Home City cards that ship it

Cards and technologies that change it

Brigadier Generalhit points +1,000, damage +100%
Cadetshit points +1,000
ComandanteHero: damage +50%, hit points +50%
Continental Armyhit points +10%, damage +10%
Industrial Agedamage +40%, hit points +40%
Man of Destinyline of sight +100%
Presidiosbuilding rate set to 1
SheriffHero: damage +50%, hit points +50%; damage bonus against Guardian +100%, damage bonus against Outlaw +100%, damage bonus against Outlaw set to 1
United States Armyhit points +15%, damage +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 45 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).